Files
loop/shader/texture/arrayPos.frag
T
2023-03-07 22:53:32 +00:00

12 lines
244 B
GLSL

#version 450 core
in vec3 vTexPos;
in vec3 vPos;
layout (location=0) out vec4 fCol;
layout (location=1) out vec4 fPos;
uniform sampler2DArray tilesetSampler;
void main()
{
fCol = texture(tilesetSampler, vTexPos);
fPos = vec4(vPos,1);
}