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loop/src/Dodge/Save.hs
T
2025-10-04 09:53:33 +01:00

86 lines
2.8 KiB
Haskell

module Dodge.Save (
saveWorldInSlot,
loadSaveSlot,
doQuicksave,
doQuickload,
-- saveLevelStartSlot,
writeSaveSlot,
readSaveSlot,
reloadLevelStart,
) where
import Control.Monad
import Data.Maybe
import Dodge.WorldLoad
import Dodge.Path.Translate
import Data.Graph.Inductive (labEdges, labNodes)
import Dodge.Zoning.Pathing
import Data.Foldable
import Dodge.Wall.Zone
import Dodge.Concurrent
import Control.Lens
import Dodge.Data.SaveSlot
import Data.Aeson
--import qualified Data.Aeson.Encode.Pretty as AEP
import qualified Data.ByteString.Lazy as BS
--import qualified Data.ByteString as BSS
import Dodge.Data.Universe
--import qualified Data.Set as S
import System.Directory
--import Data.Sequence ((|>))
writeSaveSlot :: SaveSlot -> Universe -> IO (Universe -> Maybe Universe)
writeSaveSlot ss u = do
putStrLn $ "Saving " ++ saveSlotPath ss
createDirectoryIfMissing True "generated/saves"
BS.writeFile (saveSlotPath ss) $
--AEP.encodePretty'
-- (AEP.Config (AEP.Spaces 2) compare AEP.Generic False)
encode
(u ^. uvWorld . cWorld)
return Just
readSaveSlot :: SaveSlot -> IO (Universe -> Maybe Universe)
readSaveSlot ss = do
fExists <- doesFileExist $ saveSlotPath ss
unless fExists $ error "Tried to read non-existant save file"
mcw <- decodeFileStrict $ saveSlotPath ss
flip (maybe (error "Tried to read incorrectly encoded save file")) mcw $ \cw ->
return $ \uv -> Just
$ uv & uvWorld . cWorld .~ cw
& uvWorld %~ initWallZoning
& uvWorld . pnZoning .~ foldl' (flip zonePn) mempty
(labNodes $ path uv)
& uvWorld . peZoning .~ foldl' (flip zonePe) mempty
(map fromEdgeTuple $ labEdges $ path uv)
& uvScreenLayers .~ []
& postUniverseLoadSideEffect
where
path uv = uv ^. uvWorld . cWorld . pathGraph
saveSlotPath :: SaveSlot -> String
saveSlotPath (SaveSlotNum i) = "generated/saves/" ++ show i
saveSlotPath QuicksaveSlot = "generated/saves/QuickSave"
saveSlotPath (LevelStartSlot i) = "generated/saves/LevelStart" ++ show i
saveWorldInSlot :: SaveSlot -> Universe -> Universe
saveWorldInSlot slot u = u & addSideEffect (writeSaveSlot slot u) "SAVING"
reloadLevelStart :: Universe -> Universe
reloadLevelStart = loadSaveSlot (LevelStartSlot 0)
loadSaveSlot :: SaveSlot -> Universe -> Universe
loadSaveSlot slot = blockingLoad ("DESERIALISING "++ show slot) $ readSaveSlot slot
doQuicksave :: Universe -> Universe
doQuicksave u = u
& uvRAMSave ?~ _uvWorld u
& saveWorldInSlot QuicksaveSlot
doQuickload :: Universe -> Universe
doQuickload u = fromMaybe (loadSaveSlot QuicksaveSlot u) $ do
w <- u ^. uvRAMSave
return $ u & uvWorld .~ w