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b396d6c85766a248527df363fa3d427d655295ba
loop/shader/lighting
T
History
justin b396d6c857 Provisional working coloured lights
2021-08-21 12:34:49 +02:00
..
floor.frag
Commit before fully removing uniforms other than the matrix
2021-06-10 15:45:52 +02:00
floor.geom
Refactor lighting shaders
2021-06-25 00:44:45 +02:00
floor.vert
Replace explicit matrix uniforms with single ubo
2021-06-24 17:58:15 +02:00
lineShadow.frag
Add line shadow shader
2021-06-26 22:20:41 +02:00
lineShadow.geom
Add hard edge to non-visible areas
2021-06-30 13:52:14 +02:00
lineShadow.vert
Add line shadow shader
2021-06-26 22:20:41 +02:00
occlude.frag
Add hard edge to non-visible areas
2021-06-30 13:52:14 +02:00
occlude.geom
Tweak wall shadow geometry shader
2021-08-19 14:57:23 +02:00
occlude.vert
Replace explicit matrix uniforms with single ubo
2021-06-24 17:58:15 +02:00
surface.frag
Provisional working coloured lights
2021-08-21 12:34:49 +02:00
surface.vert
Provisional working coloured lights
2021-08-21 12:34:49 +02:00
wall.frag
Provisional working coloured lights
2021-08-21 12:34:49 +02:00
wall.geom
Provisional working coloured lights
2021-08-21 12:34:49 +02:00
wall.vert
Replace explicit matrix uniforms with single ubo
2021-06-24 17:58:15 +02:00
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