Files
loop/src/Dodge/Item/Weapon/Radar.hs
T

84 lines
2.7 KiB
Haskell

module Dodge.Item.Weapon.Radar where
import Dodge.Data
import Dodge.Picture.Layer
import Dodge.Default
import Dodge.Item.Draw
import Dodge.Item.Weapon.TriggerType
import Dodge.Item.Weapon.ExtraEffect
import Dodge.Item.Weapon.UseEffect
--import Dodge.Item.Weapon.Remote
import Dodge.Default.Weapon
--import Dodge.Item.Weapon.Grenade
import Geometry
import Picture
import Shape
import Control.Lens
{- |
Sends out pulses that display walls. -}
radar :: Item
radar = defaultGun
{ _itName = "RADAR"
, _itCombineType = RADAR
, _itConsumption = defaultAmmo
{ _ammoMax = 100
, _ammoLoaded = 100
, _reloadTime = 200
}
, _itUse = ruseRate 120 (const aRadarPulse) upHammer
[ ammoUseCheck
]
& useAim . aimRange .~ 1
& useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1}
, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
-- , _itZoom = defaultItZoom { _itZoomMax = 1}
, _itEquipPict = pictureWeaponOnAim' $ \_ -> (,) emptySH $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
}
{- |
Sends out pulses that display creatures. -}
sonar :: Item
sonar = defaultGun
{ _itName = "SONAR"
, _itCombineType = RADAR
, _itConsumption = defaultAmmo
{ _ammoMax = 100
, _ammoLoaded = 100
, _reloadTime = 200
}
, _itUse = ruseRate 120 (const aSonarPulse) upHammer
[ ammoUseCheck
]
& useAim . aimRange .~ 1
& useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1}
, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
-- , _itZoom = defaultItZoom {_itZoomMax = 1}
, _itEquipPict = pictureWeaponOnAim' $ \_ -> (,) emptySH $ color blue $ polygon $ rectNESW 5 5 (-5) (-5)
}
{- |
Automatically sends out pulses that display creatures. -}
autoSonar :: Item
autoSonar = defaultEquipment
{ _itCombineType = RADAR
, _itName = "AUTOSONAR"
, _itMaxStack = 1
, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ color yellow $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
, _itEquipPict = \_ _ -> (,) emptySH blank
, _itEffect = autoSonarEffect
, _itID = Nothing
-- , _itZoom = defaultItZoom {_itZoomMax = 1}
}
{- |
Automatically sends out pulses that display walls. -}
autoRadar :: Item
autoRadar = defaultEquipment
{ _itCombineType = RADAR
, _itName = "AUTORADAR"
, _itMaxStack = 1
, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ color yellow $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
, _itEquipPict = \_ _ -> (,) emptySH blank
, _itEffect = autoRadarEffect
, _itID = Nothing
-- , _itZoom = defaultItZoom {_itZoomMax = 1}
}