Files
loop/src/Dodge/StartNewGame.hs
T
2025-12-07 12:16:46 +00:00

62 lines
1.9 KiB
Haskell

module Dodge.StartNewGame (
startNewGameInSlot,
startSeedGame,
) where
import Dodge.Concurrent
import Dodge.Data.Universe
import Dodge.LevelGen
import Dodge.Save
import Dodge.WorldLoad
import Justify
import LensHelp
import System.Directory
import System.Random
startNewGameInSlot :: Int -> Universe -> Universe
startNewGameInSlot slot u = startSeedGame slot i u
where
i = fst $ randomR (0, maxBound) (_randGen (_uvWorld u))
startSeedGame :: Int -> Int -> Universe -> Universe
startSeedGame _ i u =
blockingLoad
startPara
("GENERATING FROM SEED " ++ show i)
(startSeedGameConc i $ u ^. preloadData)
u
startPara :: [String]
startPara =
[ "Something has gone wrong."
, ""
, ""
, ""
]
<> makeParagraph
55
( "My last memory is the pre-duplication scan. "
<> "Though experimental, this techology allows for the creation of perfect copies. "
<> "At least in theory; "
<> "it hasn't been tested on humans: "
<> "I'd only be duplicated if my original body was... non-functional."
)
<> ["", "","", "Hopefully I can take better care of this one."]
startSeedGameConc :: Int -> PreloadData -> IO (Universe -> Maybe Universe)
startSeedGameConc seed pdata = do
w <- generateWorldFromSeed (pdata ^?! renderData) seed
createDirectoryIfMissing True "generated/saveSlot"
writeFile "generated/saveSlot/seed" $ show seed
return $
Just
. saveWorldInSlot (LevelStartSlot 0)
. maybeClearLoadingScreen
. (uvWorld .~ w)
. postUniverseLoadSideEffect
maybeClearLoadingScreen :: Universe -> Universe
maybeClearLoadingScreen u = case u ^? uvScreenLayers . ix 0 . scBlockStatus of
Just LoadWaitingClicked -> u & uvScreenLayers .~ []
_ -> u & uvScreenLayers . ix 0 . scBlockStatus .~ LoadReady