Files
loop/src/Dodge/ItEffect.hs
T

52 lines
1.8 KiB
Haskell

module Dodge.ItEffect where
import Dodge.Euse
import Dodge.Data
import Dodge.LightSource.Torch
import Control.Lens
doInvEffect :: ItInvEffect -> Item -> Creature -> World -> World
doInvEffect iie = case iie of
NoInvEffect -> const $ const id
RewindEffect -> rewindEffect
-- ResetAttachmentEffect -> resetAttachmentEffect
EffectIfHeld f g -> onOffEff f g
CreateHeldLight -> createHeldLight
CreateShieldWall -> createShieldWall
RemoveShieldWall -> removeShieldWall
EffectWhileHeld f -> onOffEff f NoInvEffect
doFloorEffect :: ItFloorEffect -> Int -> World -> World
doFloorEffect NoFloorEffect = const id
onOffEff :: ItInvEffect -> ItInvEffect -> Item -> Creature -> World -> World
onOffEff f g it
| _itIsHeld it = doInvEffect f it
| otherwise = doInvEffect g it
rewindEffect :: Item -> Creature -> World -> World
rewindEffect itm cr w
| Just invid == _crLeftInvSel cr = w & cWorld . rewindWorlds %~ (take maxcharge . (cw : ))
& ptrWpCharge .~ length (_rewindWorlds (_cWorld w))
| otherwise = w & cWorld . rewindWorlds .~ []
& ptrWpCharge .~ 0
where
invid = _ipInvID $ _itLocation itm
ptrWpCharge = cWorld . creatures . ix (_crID cr) . crInv . ix invid . itUse . leftConsumption . wpCharge
maxcharge = itm ^?! itUse . leftConsumption . wpMaxCharge
cw = _cWorld w
& rewindWorlds .~ []
--resetAttachmentEffect :: Item -> Creature -> World -> World
--resetAttachmentEffect itm cr w
-- | _ieCounter iteff < 0 = w & pointToIt . itAttachment .~ NoItAttachment
-- | otherwise = w & pointToIt . itEffect . ieCounter -~ 1
-- where
-- iteff = _itEffect itm
-- invid = _ipInvID $ _itLocation itm
-- pointToIt = cWorld . creatures . ix (_crID cr) . crInv . ix invid
createHeldLight :: Item -> Creature -> World -> World
createHeldLight itm cr = createTorchLightOffset cr itm 0