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loop/src/Dodge/Item/Weapon/UseEffect.hs
T

101 lines
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Haskell

{- |
Effects centered on creatures.
These are typically item effects, and typical occur when an item is explictly used. -}
module Dodge.Item.Weapon.UseEffect where
import Dodge.Data
--import Dodge.Zone
--import Dodge.Picture.Layer
import Picture
import Geometry
import Data.Maybe
import Control.Lens
import qualified Data.IntMap.Strict as IM
{- | Creates an outwardly increasing circle that draws creatures, even those behind walls. -}
aSonarPulse :: Creature -> World -> World
aSonarPulse cr = over particles (sonarPulseAt (_crPos cr) :)
{- | Creates an outwardly increasing circle that displays walls, even those behind other walls. -}
aRadarPulse :: Creature -> World -> World
aRadarPulse cr = over particles (radarPulseAt (_crPos cr) :)
{- | Radar blip at a point. -}
blipAt :: Point2 -> Color -> Int -> Particle
blipAt p col i = Particle
{_ptDraw = const blank
,_ptUpdate = mvBlip p col i i
}
mvBlip :: Point2 -> Color
-> Int -- ^ Max possible timer value
-> Int -- ^ Current timer value
-> World -> Particle -> (World, Maybe Particle)
mvBlip _ _ _ 0 w _ = (w, Nothing)
mvBlip p col maxt t w pt =
(w
, Just $ pt & ptUpdate .~ mvBlip p col maxt (t-1)
& ptDraw .~ ( const
. setDepth (-0.5)
. setLayer 1
. uncurryV translate p
. color (withAlpha (fromIntegral t / fromIntegral maxt) col)
$ circleSolid 2 )
)
{- | An outwardly increasing circle that draws creatures, even those behind walls. -}
sonarPulseAt :: Point2 -> Particle
sonarPulseAt p = Particle { _ptDraw = const blank , _ptUpdate = mvSonar 100 p }
mvSonar
:: Int -- ^ Timer
-> Point2 -- ^ Center of expanding circle
-> World -> Particle -> (World, Maybe Particle)
mvSonar 0 _ w _ = (w, Nothing)
mvSonar x p w pt = (w, Just $ pt {_ptDraw = const pic
,_ptUpdate = mvSonar (x-1) p
}
)
where
pic = setDepth (-0.5) . setLayer 1 $ pictures crBlips
crBlips = mapMaybe crBlip $ IM.elems $ _creatures w
crBlip cr | dist cpos p < r + crad && dist cpos p > r - (crad + 100)
= Just $ colHelper (0.5 * (1 - (r - dist cpos p) /100))
$ uncurryV translate cpos $ circleSolid crad
| otherwise = Nothing
where crad = _crRad cr
cpos = _crPos cr
r = fromIntegral (500 - x*5)
--sweepPics = [colHelper 0.05 $ uncurry translate p $ thickCircle r 5 ]
globalAlpha | x > 10 = 1
| otherwise = fromIntegral x / 10
colHelper y = color (withAlpha (y * globalAlpha) green)
{- |
An outwardly increasing circle that displays walls, even those behind other walls. -}
radarPulseAt :: Point2 -> Particle
radarPulseAt p = Particle
{ _ptDraw = const blank
, _ptUpdate = mvRadar 50 p
}
mvRadar
:: Int -- ^ Timer
-> Point2 -- ^ Center of expanding circle
-> World -> Particle -> (World, Maybe Particle)
mvRadar 0 _ w _ = (w, Nothing)
mvRadar _ _ w _ = (w, Nothing)
--mvRadar x p w pt = undefined
-- ( putBlips w
-- , Just $ pt {_ptDraw = const pic ,_ptUpdate = mvRadar (x-1) p }
-- )
-- where
-- pic = onLayerL [levLayer ShadowLayer, 1] $ pictures sweepPics
-- putBlips = over worldEvents ( over particles (blips ++) . )
-- blips = map (\bp -> blipAt bp (withAlpha (0.5*globalAlpha) red) 50) circPoints
-- circPoints = mapMaybe (\wl -> uncurry collidePointCircCorrect (_wlLine wl) r p)
-- $ map (over wlLine swp) (IM.elems $ wallsAlongCirc p r w)
-- ++ IM.elems (wallsAlongCirc p r w)
-- swp (a,b) = (b,a)
-- r = fromIntegral (800 - x*16)
-- sweepPics = [--colHelper 0.1 $ uncurry translate p $ thickCircle r 15
-- --,colHelper 0.06 $ uncurry translate p $ thickCircle (r-5) 5
-- --,colHelper 0.03 $ uncurry translate p $ thickCircle (r-10) 5
-- ]
-- globalAlpha | x > 10 = 1
-- | otherwise = fromIntegral x / 10
-- --colHelper y = color (withAlpha (y * globalAlpha) red)