Files
loop/shader/lighting/surface.frag
T
2021-06-25 02:27:33 +02:00

10 lines
168 B
GLSL

#version 430 core
in float lum;
in vec3 dField;
out vec4 fColor;
void main()
{
float c = pow (1 - min(1, dot(dField,dField)) , 2) * lum ;
fColor = vec4(c,c,c,c);
}