Files
loop/shader/dualTwoD/basicTweakZ.frag
T

10 lines
171 B
GLSL

#version 430 core
layout (location=0) out vec4 fCol;
layout (location=1) out vec4 fPos;
in vec4 vCol;
in vec3 vPos;
void main() {
fCol = vCol;
fPos = vec4(vPos,1) ;
}