Files
loop/shader/twoD/bezierQuad.vert
T
2021-03-21 12:50:27 +01:00

22 lines
426 B
GLSL

#version 430 core
layout (location = 0) in vec3 position;
layout (location = 1) in vec4 color;
layout (location = 2) in vec4 boxes;
out vec4 vColor;
out vec2 boxOut;
out vec2 boxIn;
uniform vec2 winSize;
uniform float zoom;
uniform float rotation;
uniform vec2 translation;
uniform mat4 worldMat;
void main()
{
gl_Position = worldMat * vec4(position.xyz,1);
vColor = color;
boxOut = boxes.xy ;
boxIn = boxes.zw ;
}