Files
loop/src/Dodge/Data/Prop.hs
T

80 lines
2.0 KiB
Haskell

{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE DeriveAnyClass #-}
{-# LANGUAGE StrictData #-}
{-# LANGUAGE TemplateHaskell #-}
module Dodge.Data.Prop where
import Color
import Control.Lens
import Data.Aeson
import Data.Aeson.TH
import Dodge.Data.WorldEffect
import Geometry.Data
import qualified Quaternion as Q
import Shape.Data
import ShapePicture.Data
data Prop
= PropZ
{ _prPos :: Point2
, _prDraw :: PropDraw
, _prUpdate :: PropUpdate
, _prStartPos :: Point2
, _prVel :: Point2
, _prID :: Int
, _prPosZ :: Float
, _prVelZ :: Float
, _prTimer :: Int
, _prQuat :: Q.Quaternion Float
, _prQuatSpin :: Q.Quaternion Float
, _prColor :: Color
}
| ShapeProp
{ _prPos :: Point2
, _prDraw :: PropDraw
, _prUpdate :: PropUpdate
, _prID :: Int
, _prRot :: Float
, _prToggle :: Bool
}
--deriving (Eq, Ord, Show, Read) --Generic, Flat)
data PropDraw
= PropDrawSPic SPic
| PropDrawMovingShapeCol Shape
| PropDrawMovingShape PropDraw
| PropDrawFlatTranslate PropDraw
| PropDoubleLampCover Float
| PropVerticalLampCover Float
| PropLampCover Float
| PropDrawToggle PropDraw
| PropDrawGib Float
--deriving (Eq, Ord, Show, Read) --Generic, Flat)
data PropUpdate
= PropUpdateAnd PropUpdate PropUpdate
| PropFallSmallBounceDamage
| PropFallSmallBounce
| PropUpdateId
| PropRotate Float
| PropSetToggleAnd WdBl PropUpdate
| PropUpdates [PropUpdate]
| PropUpdateLS Int PrWdLsLs
| PropUpdatePosition WdP2f
| PropUpdateWhen WdBl PropUpdate
| PropUpdateIf WdBl PropUpdate PropUpdate
--deriving (Eq, Ord, Show, Read) --Generic, Flat)
data PrWdLsLs
= PrWdLsId
| PrWdLsSetPosition WdP2f Point3
| PrWdLsSetColor Point3
--deriving (Eq, Ord, Show, Read) --Generic, Flat)
makeLenses ''Prop
deriveJSON defaultOptions ''PropDraw
deriveJSON defaultOptions ''PrWdLsLs
deriveJSON defaultOptions ''PropUpdate
deriveJSON defaultOptions ''Prop