Files
loop/src/Dodge/Creature/SentinelAI.hs
T
2021-09-09 13:29:09 +01:00

122 lines
3.9 KiB
Haskell

module Dodge.Creature.SentinelAI
where
import Dodge.Data
import Dodge.Base.Collide
import Dodge.Creature.Test
import Dodge.Creature.Volition
import Dodge.Creature.ReaderUpdate
import Dodge.Creature.Strategy
import Dodge.Creature.Action
--import Dodge.Creature.ChooseTarget
import Dodge.Creature.Perception
--import Dodge.Creature.State
--import Dodge.Creature.State.Data
import Geometry.Data
--import Picture
--import Dodge.RandomHelp
import Data.Maybe
--import qualified Data.IntMap.Strict as IM
import Control.Lens
import Control.Monad
import Control.Monad.Reader
sentinelAI :: Creature -> Reader World Creature
sentinelAI = sentinelExtraWatchUpdate
[ (crHasTargetLOS
, \ _ cr -> StrategyActions (ShootAt (fromJust $ tcid cr))
[ DoActionIf
(not . crIsAiming)
(drawWeapon `DoActionThen` (50 `WaitThen` NoAction))
`DoActionThen` lostest
`DoActionWhile` advanceShoot
`DoActionThen` 75
`DoReplicate` advanceShoot
`DoActionThen` DoImpulses [ChangeStrategy WatchAndWait]
, AimAt { _targetID = fromJust $ tcid cr , _targetSeenAt = V2 0 0 }
]
)
]
>=> reloadOverrideR
where
advanceShoot = DoImpulses [UseItem, MoveForward 3]
tcid cr = _crID <$> _targetCr (_crIntention cr)
lostest (w,cr) = maybe False (\cid -> canSee (_crID cr) cid w) (tcid cr)
sentinelFireType
:: (Int -> Action)
-> Creature
-> Reader World Creature
sentinelFireType f = performActionsR
>=> watchUpdateStratR
[ (crHasTargetLOS, \_ _ -> StrategyActions (ShootAt 0)
[ drawwp `DoActionThen` f 0 `DoActionThen` DoImpulses [ChangeStrategy WatchAndWait]
, aiming
]
)
, (crAwayFromPost, goToPostStrat)
]
>=> perceptionUpdate [0]
>=> doStrategyActionsR
>=> reloadOverrideR
>=> targetYouWhenCognizantR
>=> overrideInternalRRR
(\cr -> (&&) <$> crHasTargetR cr <*> crStratConMatchesR (GetTo (V2 0 0)) cr)
(pure . (crActionPlan . crStrategy .~ WatchAndWait))
where
drawwp = DoActionIfElse NoAction crIsAiming (DoActionThen drawWeapon (WaitThen 50 NoAction))
aiming = AimAt
{ _targetID = 0
, _targetSeenAt = V2 0 0 -- hack
}
sentinelExtraWatchUpdate
:: [((World, Creature) -> Bool , World -> Creature -> Strategy)]
-> Creature
-> Reader World Creature
sentinelExtraWatchUpdate xs = performActionsR
>=> watchUpdateStratR
( xs ++ [(crAwayFromPost, goToPostStrat)] )
>=> perceptionUpdate [0]
>=> doStrategyActionsR
>=> targetYouWhenCognizantR
>=> overrideInternalRRR
(\cr -> (&&) <$> crHasTargetR cr <*> crStratConMatchesR (GetTo (V2 0 0)) cr)
(pure . (crActionPlan . crStrategy .~ WatchAndWait))
shootAtAdvance :: Int -> [Action]
shootAtAdvance tcid =
[ DoActionIfElse NoAction crIsAiming (DoActionThen drawWeapon (WaitThen 50 NoAction))
`DoActionThen`
lostest `DoActionWhile`
advanceShoot `DoActionThen`
75 `DoReplicate`
advanceShoot `DoActionThen`
DoImpulses [ChangeStrategy WatchAndWait]
, AimAt
{ _targetID = tcid
, _targetSeenAt = V2 0 0 -- hack
}
]
where
lostest (w,cr') = canSee (_crID cr') tcid w
advanceShoot = ImpulsesList [[UseItem, MoveForward 3]]
shootAtWhileContinueTime :: Int -> World -> Creature -> Strategy
shootAtWhileContinueTime tcid _ _ = StrategyActions (ShootAt tcid)
[ DoActionIfElse NoAction crIsAiming (DoActionThen drawWeapon (WaitThen 50 NoAction))
`DoActionThen`
lostest `DoActionWhile`
advanceShoot `DoActionThen`
75 `DoReplicate`
advanceShoot `DoActionThen`
DoImpulses [ChangeStrategy WatchAndWait]
, AimAt
{ _targetID = tcid
, _targetSeenAt = V2 0 0 -- hack
}
]
where
lostest (w,cr') = canSee (_crID cr') tcid w
advanceShoot = ImpulsesList [[UseItem, MoveForward 3]]