268 lines
2.8 KiB
Plaintext
268 lines
2.8 KiB
Plaintext
Seed: 7114951007332849727
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0:startThenWeaponRoom
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1:corDoor
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2:PassthroughLockKeyLists-HELD {_ibtHeld = SPARKGUN}
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3:corDoor
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4:lasSensorTurretTest
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5:corDoor
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6:sdr
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7:corDoor
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8:PassthroughLockKeyLists-HELD {_ibtHeld = KEYCARD 0}
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9:corDoor
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10:warningRooms
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11:corDoor
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12:chaseCrit+armourChaseCrit rectRoom
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13:corDoor
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14:healthTest
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15:corDoor
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16:empty tanksRoom
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17:corDoor
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18:PassthroughLockKeyLists-HELD {_ibtHeld = SNIPERRIFLE}
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19:corDoor
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20:shootingRange
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21:corDoor
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22:lasSensorTurretTest
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23:corDoor
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24:randomFourCornerRoom
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0:0:startThenWeaponRoom
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0:1:weaponBetweenPillars_BANGSTICK4
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0:0:0:rezBox'
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0:0:0:0:rezBox
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0:0:0:1:autoDoor
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0:1:0:rectPillars
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1:0:corDoor
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1:0:0:autoDoor
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1:0:1:Corridor
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2:0:PassthroughLockKeyLists-HELD {_ibtHeld = SPARKGUN}
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2:0:0:RassThroughLockKeyLists
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2:0:1:roomsContaining chaseCritchaseCritTRANSFORMERCANCAN
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2:0:0:0:sensorRoomRunPast
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2:0:0:0:0:autoDoor
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2:0:0:0:1:ElecautoRect
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+- 2:0:0:0:2:triggerDoorRoom
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| 2:0:0:0:3:autoDoor
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2:0:0:0:4:autoDoor
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2:0:0:0:5:Corridor
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2:0:1:0:autoRect
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3:0:corDoor
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3:0:0:autoDoor
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3:0:1:Corridor
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4:0:lasSensorTurretTest
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4:0:0:autoDoor
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4:0:1:8gon
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4:0:2:triggerDoorRoom
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4:0:3:autoDoor
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5:0:corDoor
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5:0:0:autoDoor
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5:0:1:Corridor
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6:0:sdr
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6:0:0:autoRect
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7:0:corDoor
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7:0:0:autoDoor
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7:0:1:Corridor
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8:0:PassthroughLockKeyLists-HELD {_ibtHeld = KEYCARD 0}
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8:0:0:RassThroughLockKeyLists
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8:0:1:roomsContaining chaseCritchaseCritchaseCritKEYCARD 0
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8:0:0:0:keyCardRoomRunPast
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8:0:0:0:0:autoDoor
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8:0:0:0:1:6gon
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+- 8:0:0:0:2:triggerDoorRoom
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| 8:0:0:0:3:autoDoor
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8:0:0:0:4:autoDoor
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8:0:0:0:5:Corridor
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8:0:1:0:autoRect
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9:0:corDoor
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9:0:0:autoDoor
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9:0:1:Corridor
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10:0:warningRooms
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10:0:0:autoDoor
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10:0:1:warningTerm-8gon
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10:0:2:triggerDoorRoom
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10:0:3:autoDoor
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11:0:corDoor
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11:0:0:autoDoor
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11:0:1:Corridor
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12:0:chaseCrit+armourChaseCrit rectRoom
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12:0:0:autoRect
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13:0:corDoor
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13:0:0:autoDoor
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13:0:1:Corridor
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14:0:healthTest
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14:0:0:autoDoor
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14:0:1:Corridor
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14:0:2:8gon
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14:0:3:triggerDoorRoom
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14:0:4:autoDoor
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15:0:corDoor
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15:0:0:autoDoor
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15:0:1:Corridor
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16:0:empty tanksRoom
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16:0:0:tanksRoom
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17:0:corDoor
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17:0:0:autoDoor
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17:0:1:Corridor
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18:0:PassthroughLockKeyLists-HELD {_ibtHeld = SNIPERRIFLE}
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18:0:0:RassThroughLockKeyLists
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18:0:1:roomsContaining chaseCritchaseCritSNIPERRIFLE
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18:0:0:0:longRoomRunPast
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18:0:0:0:0:autoDoor
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18:0:0:0:1:rect
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+- 18:0:0:0:2:autoDoor
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18:0:0:0:3:Corridor
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18:0:0:0:4:autoDoor
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18:0:1:0:rectPillars
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19:0:corDoor
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19:0:0:autoDoor
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19:0:1:Corridor
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20:0:shootingRange
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20:0:0:autoRect
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20:0:1:defaultRoom
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20:0:2:autoRect
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20:0:3:defaultRoom
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20:0:4:autoRect
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21:0:corDoor
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21:0:0:autoDoor
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21:0:1:Corridor
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22:0:lasSensorTurretTest
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22:0:0:autoDoor
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22:0:1:8gon
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22:0:2:triggerDoorRoom
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22:0:3:autoDoor
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23:0:corDoor
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23:0:0:autoDoor
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23:0:1:Corridor
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24:0:defaultRoom
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