Files
loop/src/Dodge/Corpse/Make.hs
T

48 lines
1.6 KiB
Haskell

module Dodge.Corpse.Make (makeCorpse) where
import qualified Quaternion as Q
import Linear
import Control.Lens
import Dodge.Creature.Picture
import Dodge.Creature.Radius
import Dodge.Creature.Shape
--import Dodge.Data.Corpse
import Dodge.Data.Creature
import Geometry
import Shape
import ShapePicture
makeCorpse :: Creature -> SPic
makeCorpse cr = case cr ^. crType of
HoverCrit{} -> noPic $ drawHoverCrit cr
ChaseCrit{} -> noPic $ chaseCorpse cr
_ ->
noPic
. scaleSH (V3 crsize crsize crsize)
$ mconcat
[ colorSH (_skinHead cskin) $ deadScalp cr
, colorSH (_skinUpper cskin) $ deadUpperBody cr
, rotmdir $ colorSH (_skinLower cskin) $ deadFeet cr
]
where
cskin = crShape $ _crType cr -- this should be fixed
crsize = 0.1 * crRad (cr ^. crType)
rotmdir = rotateSH (_crMvDir cr - _crDir cr)
chaseCorpse :: Creature -> Shape
chaseCorpse cr = mconcat
[colorSH (_skinUpper cskin) . upperPrismPolyHalfMI 0 $ polyCirc 3 12
& each %~ vNormal
& each . _y *~ 0.6
, colorSH (_skinUpper cskin) . overPosSH (Q.apply neckq) $
upperPrismPolyHalfMI 3 ((+ V2 8 0) . vNormal <$> trapTBH 2 5 8)
, colorSH (_skinHead cskin)
(overPosSH (Q.apply headq) (upperBox Medium Important 2 [V2 0 (-4), V2 9 0, V2 0 4]))
, rotmdir $ colorSH (_skinLower cskin) $ deadFeet cr
]
where
neckq = (V3 6 0 0, Q.qid)
cskin = crShape $ _crType cr -- this should be fixed
rotmdir = rotateSH (_crMvDir cr - _crDir cr)
headq = neckq `Q.comp` (V3 16 0 0, Q.qid )