Files
loop/src/Dodge/Path.hs
T

196 lines
6.6 KiB
Haskell

--{-# LANGUAGE TupleSections #-}
module Dodge.Path (
pointTowardsImpulse,
makePathBetween,
makePathBetweenPs,
-- , removePathsCrossing
obstructPathsCrossing,
pairsToGraph,
getNodePos,
walkableNodeNear,
bfsNodePoints,
snapToGrid,
pairsToIncGraph,
) where
import qualified Data.Vector as V
import qualified Data.Vector.Unboxed as UV
import Control.Lens
import Data.Bifunctor
import Data.Foldable
import Data.Graph.Inductive hiding ((&))
import Data.List (sortOn)
import Data.Map.Strict (Map)
import qualified Data.Map.Strict as M
import Data.Maybe
import Data.Set (Set)
import qualified Data.Set as Set
import Dodge.Base.Collide
import Dodge.Data.World
import Dodge.Zoning.Base
import Dodge.Zoning.Pathing
import Geometry
import Linear
import qualified IntMapHelp as IM
getNodePos :: Int -> World -> Maybe Point2
getNodePos i w = (w ^. cWorld . pathGraph) `lab` i
makePathUsing :: (PathEdge -> Bool) -> Point2 -> Point2 -> World -> Maybe [Int]
makePathUsing t s e w = do
na <- walkableNodeNear w s
nb <- walkableNodeNear w e
sp na nb . second _peDist . efilter (^. _3 . to t) $ w ^. cWorld . pathGraph
makePathBetween :: Point2 -> Point2 -> World -> Maybe [Int]
makePathBetween = makePathUsing $ not . pathEdgeObstructed
pathEdgeObstructed :: PathEdge -> Bool
pathEdgeObstructed pe =
any
(`Set.member` _peObstacles pe)
[DoorObstacle, BlockObstacle, ChasmObstacle]
walkableNodeNear :: World -> Point2 -> Maybe Int
{-# INLINE walkableNodeNear #-}
walkableNodeNear w p = fmap fst . find (flip (isWalkable p) w . snd) $ nodesNear
where
nodesNear = zonesExtract (w ^. pnZoning) . snailAround $ zoneOfPoint pnZoneSize p
snailAround :: Int2 -> [Int2]
snailAround x = (x +) <$> smallSnailInt2
smallSnailInt2 :: [Int2]
smallSnailInt2 =
sortOn
(distance (V2 0 (0 :: Float)) . fmap fromIntegral)
[V2 x y | x <- [-2 .. 2], y <- [-2 .. 2]]
makePathBetweenPs :: Point2 -> Point2 -> World -> Maybe [Point2]
makePathBetweenPs a b w = mapMaybe (lab $ w ^. cWorld . pathGraph) <$> makePathBetween a b w
bfsNodePoints :: Int -> World -> [Point2]
bfsNodePoints n w = mapMaybe (lab g) $ bfs n g
where
g = w ^. cWorld . pathGraph
pointTowardsImpulse :: Point2 -> Point2 -> World -> Maybe Point2
pointTowardsImpulse a b w =
-- (find (flip (isWalkable a) w) . reverse)
-- =<< (makePathBetweenPs a b w <&> (<> [b]))
(find (flip (isWalkable a) w) . reverse)
=<< makePathBetweenPs a b w -- <&> (<> [b]))
------ continues a walk from a list of points, without repetitions
------ supposes that the list is non-empty
--randomGraphWalk :: RandomGen g => [Int] -> Gr a b -> State g [Int]
--randomGraphWalk (n:ns) g = do
-- next' <- randomGraphStepRestricted n ns g
-- case next' of
-- Nothing -> return (n:ns)
-- Just n' -> randomGraphWalk (n':n:ns) g
--randomGraphWalk _ _ = error "Trying to walk in an empty list"
--
--randomPointXStepsFrom :: Int -> Point2 -> World -> Point2
--randomPointXStepsFrom i p w =
-- let g = _pathGraph w
-- ns = labNodes g
-- mp = listToMaybe $ sortBy (compare `on` dist p . snd) $ filter (flip (isWalkable p) w . snd) ns
-- in case mp of
-- Nothing -> p
-- Just (n,_) -> fromJust
-- $ lab g (last $ take i $ randomGraphWalk [n] g Data.Function.& evalState $ _randGen w)
--
--randomPointsXStepsFrom :: Int -> Point2 -> World -> [Point2]
--randomPointsXStepsFrom i p w =
-- let g = _pathGraph w
-- ns = labNodes g
-- mp = listToMaybe $ sortBy (compare `on` dist p . snd) $ filter (flip (isWalkable p) w . snd) ns
-- in case mp of
-- Nothing -> [p]
-- Just (n,_) -> mapMaybe (lab g) (take i $ randomGraphWalk [n] g Data.Function.& evalState $ _randGen w)
--
--randomGraphStep :: RandomGen g => Int -> Gr a b -> State g (Maybe Int)
--randomGraphStep n g =
-- do let ns = neighbors g n
-- i <- state $ randomR (0,length ns - 1)
-- case ns of [] -> return Nothing
-- _ -> return $ Just $ ns !! i
--randomGraphStepRestricted :: RandomGen g => Int -> [Int] -> Gr a b -> State g (Maybe Int)
--randomGraphStepRestricted n notns g = do
-- let ns = neighbors g n \\ notns
-- i <- state $ randomR (0,length ns - 1)
-- case ns of
-- [] -> return Nothing
-- _ -> return $ Just $ ns !! i
--
pairsToIncGraph :: Set.Set (Point2,Point2)
-> (UV.Vector Point2
, V.Vector [(Int,SimpleEdge)]
, [(Int,Int)]
)
pairsToIncGraph pairs = (inodes,incgraph,undefined)
where
incgraph = V.generate (length im) (\i -> im ^?! ix i)
im = IM.fromListWith (<>) . fmap toedge $ Set.toList pairs
toedge (x,y) = (pstons ^?! ix x . _head
, [(pstons ^?! ix y . _head, SimpleEdge (distance x y) mempty)])
pstons = IM.invertIntMap . IM.fromList $ zip [0..] ps
inodes = UV.generate (length ps) (ps !!)
ps = Set.toList $ Set.map fst pairs <> Set.map snd pairs
pairsToGraph ::
Set.Set (Point2, Point2) ->
(Map (V2 Point2) PathEdgeNodes, Gr Point2 PathEdge)
pairsToGraph pairs = addEdges nodemap gr pairs
where
(nodemap, _, gr) = addNodes $ Set.toList $ Set.map fst pairs <> Set.map snd pairs
addNodes :: [Point2] -> (Map Point2 Int, Int, Gr Point2 PathEdge)
addNodes = foldl' f (mempty, 0, Data.Graph.Inductive.empty)
where
f (nodemap, i, gr) p = case nodemap M.!? p of
Just _ -> (nodemap, i, gr)
Nothing -> (nodemap & at p ?~ i, i + 1, insNode (i, p) gr)
addEdges ::
Map Point2 Int ->
Gr Point2 PathEdge ->
Set.Set (Point2, Point2) ->
(Map (V2 Point2) PathEdgeNodes, Gr Point2 PathEdge)
addEdges nodemap gr = foldl' f (mempty, gr)
where
f (edgemap, gr') (a, b) =
( M.insert (V2 a b) theedgedata edgemap
, insEdge theedgetup gr'
)
where
theedgetup = (g a, g b, PathEdge a b (dist a b) mempty)
theedgedata = PathEdgeNodes (g a) (g b) (PathEdge a b (dist a b) mempty)
g a = nodemap M.! a
obstructPathsCrossing ::
EdgeObstacle ->
Point2 ->
Point2 ->
World ->
(World, Set PathEdgeNodes)
obstructPathsCrossing obstacletype sp' ep w =
( w & cWorld . pathGraph %~ updateedges
, es
)
where
es = Set.filter edgecrosses $ pesNearSeg sp' ep w
edgecrosses (PathEdgeNodes _ _ pe) =
isJust $ intersectSegSeg sp' ep (_peStart pe) (_peEnd pe)
updateedges gr = foldl' updateedge gr es
updateedge gr (PathEdgeNodes x y pe) =
insEdge (x, y, pe & peObstacles . at obstacletype ?~ ()) $ delEdge (x, y) gr
snapToGrid :: Set (Point2, Point2) -> Set (Point2, Point2)
snapToGrid = Set.map (over each (fmap (fromIntegral . f)))
where
f :: Float -> Int
f = round