9 lines
203 B
GLSL
9 lines
203 B
GLSL
#version 450 core
|
|
layout (std140, binding = 2) uniform PosTex { vec4 posTex[6]; };
|
|
out vec2 vTexPos;
|
|
void main()
|
|
{
|
|
gl_Position = vec4(posTex[gl_VertexID].xy,0,1);
|
|
vTexPos = posTex[gl_VertexID].zw;
|
|
}
|