Files
loop/src/Quaternion.hs
T

26 lines
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Haskell

module Quaternion
( rotateToZ
, vToQuat
, module Linear.Quaternion
) where
import Geometry.Data
import Geometry.Vector3D
import qualified Linear.Quaternion as Q
import Linear.Quaternion
-- apply a rotation as if the z axis moves to the new point.
-- i think this may instead do as if the new point moves to be on z axis
rotateToZ :: Point3 -> Point3 -> Point3
rotateToZ z1
| cprod == V3 0 0 0 = id
| otherwise = Q.rotate $ Q.axisAngle cprod (angleVV3 z1 (V3 0 0 1))
where
cprod = crossProd z1 (V3 0 0 1)
vToQuat :: Point3 -> Point3 -> Q.Quaternion Float
vToQuat a b
| cprod == V3 0 0 0 = Q.axisAngle (V3 0 0 1) 0
| otherwise = Q.axisAngle cprod (angleVV3 a b)
where
cprod = crossProd a b