Files
loop/shader/pull/window.frag
T
2025-11-10 14:08:34 +00:00

11 lines
162 B
GLSL

#version 450 core
layout (location=0) out vec4 fCol;
layout (location=1) out vec4 fPos;
in vec4 vCol;
in vec4 vPos;
void main()
{
fCol = vCol;
fPos = vPos;
}