Files
loop/src/Dodge/Item/Attachment.hs
T

43 lines
1.3 KiB
Haskell

module Dodge.Item.Attachment
( charFiringStratI
, changeFuse
) where
import Dodge.Data
import Dodge.ChainEffect
import Dodge.Default
import Control.Lens hiding ((|>),(<|))
import Data.Sequence
import Data.Maybe
import qualified IntMapHelp as IM
charFiringStratI
:: [(Char, ChainEffect)] -- ^ Different firing effects for different characters
-> ChainEffect
charFiringStratI strats eff item cr w = case w ^? creatures . ix cid . crInv
. ix (crSel $ _creatures w IM.! cid) . itAttachment . atCharMode of
Just (c :<| _) -> fromMaybe id (Prelude.lookup c strats) eff item cr w
_ -> w
where
cid = _crID cr
changeFuse
:: Float -- ^ Old fuse time
-> Creature -- ^ Inventory item reference (I believe)
-> Item
-> Item
changeFuse scrollAmount _ it = it
& ( itAttachment .~ AttachFuse newTime )
& ( itUse . useAim . aimZoom .~ defaultItZoom{_itZoomMax = zm, _itZoomMin = zm} )
where
oldTime = _atFuseTime $ _itAttachment it
newTime = min 90 $ max 20 $ oldTime - round (5 * scrollAmount)
zm = 50 / fromIntegral newTime
--removeItAttachment :: Int -> Int -> World -> World
--removeItAttachment i _ w = w & creatures . ix i . crInv . ix itRef . itAttachment .~ NoItAttachment
-- where
-- cr = _creatures w IM.! i
-- itRef = _crInvSel cr