Files
loop/shader/dualTwoD/basic.frag
T

11 lines
162 B
GLSL

#version 430 core
in vec4 vCol;
in vec3 vPos;
layout (location=0) out vec4 fCol;
layout (location=1) out vec3 fPos;
void main()
{
fCol = vCol;
fPos = vPos;
}