16 lines
352 B
GLSL
16 lines
352 B
GLSL
#version 450 core
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layout (location = 0) in vec4 pos;
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layout (location = 1) in vec4 col;
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layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
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out vec4 vCol;
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//const int ks[6] = //
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// {0,1,2 // 2--3
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// ,2,1,3 // | |
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// }; // 0--1
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// //
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void main()
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{
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gl_Position = pos;
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vCol = col;
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}
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