Files
loop/src/Dodge/Room/Link.hs
T

183 lines
6.5 KiB
Haskell

{- Concerns link pairs of rooms.
Link pairs determine where rooms can attach to each other; each pair consists
of a position and a rotation.
The last link in the list is considered the incoming link, the other links are
the outgoing links. -}
module Dodge.Room.Link
( shiftRoomShiftToLink
, shiftRoomBy
, moveRoomBy
, shiftLinkBy
, doRoomShift
, sortOutLinksOn
, filterSortOutLinksOn
, randomiseAllLinks
, shuffleLinks
, filterLinks
, changeLinkTo
, changeLinkFrom
, randomiseOutLinks
, chooseOneInLink
, restrictRMInLinksPD
) where
import Dodge.ShiftPoint
--import Dodge.Placement.PlaceSpot
import Dodge.Placement.Shift
import Dodge.LevelGen.Data
import Dodge.RandomHelp
import Geometry
import Data.Tile
import Dodge.RoomLink
import System.Random
import Control.Monad.State
import Control.Lens
import Data.List
import qualified Data.Set as S
--import System.Random
chooseOneInLink :: RandomGen g => Room -> State g Room
chooseOneInLink r = restrictToFstInLink <$> shuffleLinks r
restrictRMInLinksPD :: ((Point2,Float) -> Bool) -> Room -> Room
restrictRMInLinksPD f = rmLinks %~ restrictLinkType InLink f
restrictToFstInLink :: Room -> Room
restrictToFstInLink = rmLinks %~ f
where
f (rl:xs) | S.member InLink (_rlType rl) = rl : restrictLinkType InLink (const False) xs
| otherwise = rl : f xs
f [] = []
{- Shuffle the initial links of a room randomly. -}
randomiseOutLinks :: RandomGen g => Room -> State g Room
randomiseOutLinks r = do
let (outs,xs) = partition (S.member OutLink . _rlType) $ _rmLinks r
newLinks <- shuffle outs
return $ r {_rmLinks = newLinks ++ xs }
sortOutLinksOn :: Ord b => ((Point2,Float) -> b) -> Room -> Room
sortOutLinksOn f = overLnkType OutLink $ sortOn (f . lnkPosDir)
filterSortOutLinksOn :: Ord b => ((Point2,Float) -> Bool) -> ((Point2,Float) -> b) -> Room -> Room
filterSortOutLinksOn test f = overLnkType OutLink dosort
where
dosort [] = []
dosort xs = let (ys,zs) = partition (test . lnkPosDir) xs
in sortOn (f . lnkPosDir) ys ++ zs
{- Shuffle the order of all links of a room randomly.
- Note this does not change their types. -}
randomiseAllLinks :: RandomGen g => Room -> State g Room
randomiseAllLinks r = do
newLinks <- shuffle $ _rmLinks r
return $ r {_rmLinks = newLinks }
{- Shuffle the order of all links of a room randomly.
- Note this does not change their types. -}
shuffleLinks :: RandomGen g => Room -> State g Room
shuffleLinks r = do
newLinks <- shuffle $ _rmLinks r
return $ r {_rmLinks = newLinks }
--randomiseLinksBy
-- :: ( [(Point2,Float)] -> State g [(Point2,Float)] )
-- -> Room
-- -> State g Room
--randomiseLinksBy f r = do
-- newLinks <- f $ _rmOutLinks r ++ _rmInLinks r
-- return $ r {_rmOutLinks = init newLinks
-- , _rmInLinks = [last newLinks]
-- }
filterLinks :: RandomGen g => ((Point2,Float) -> Bool) -> Room -> State g Room
filterLinks cond r = do
newLinks <- shuffle $ filter (cond . lnkPosDir) $ _rmLinks r
return $ r {_rmLinks = newLinks}
{- | Swaps the first link in the list with one that satisfies a given property.
- Does not change the last link in the list -}
-- TODO replace all instances of this with something more sensible
changeLinkFrom :: RandomGen g => ((Point2,Float) -> Bool) -> Room -> State g Room
changeLinkFrom cond r = do
let (possibleLnks,otherLnks) = partition (cond . lnkPosDir) $ _rmLinks r
newLnks <- shuffle possibleLnks
return $ r {_rmLinks = newLnks ++ otherLnks}
{- | Swaps the last link in the list with one that satisfies a given
- property (it might swap with itself). Unsafe.
- Be careful about calling this after changeLinkFrom. -}
-- TODO replace with something more sensible
changeLinkTo :: RandomGen g => ((Point2,Float) -> Bool) -> Room -> State g Room
changeLinkTo cond r = do
let alllinks = _rmLinks r
l <- takeOne $ filter (cond . lnkPosDir) alllinks
let l' = l & rlType .~ S.singleton InLink
let newLinks = delete l alllinks
return $ r & rmLinks .~ (l':newLinks)
{- | Move a room so that the first link in '_rmInLinks' lines up to
an external point and direction.
This is intended to work when the external point is an outgoing link from another room.
-}
--shiftRoomToLink :: (Point2,Float) -> Room -> Room
--shiftRoomToLink l r
-- = shiftRoomBy l
-- . shiftRoomBy (V2 0 0 , pi-a)
-- $ shiftRoomBy (V2 0 0 -.- p , 0)
-- r
-- where
-- (p,a) = lnkPosDir $ head $ _rmInLinks r
doRoomShift :: Room -> Room
doRoomShift rm = shiftRoomBy (_rmShift rm) rm & rmShift .~ _rmShift rm
-- NOTE placements, when placed, will be shifted by the value _rmShift
shiftRoomBy :: (Point2,Float) -> Room -> Room
shiftRoomBy shift r = r
& rmPolys %~ fmap (map (shiftPointBy shift))
& rmLinks %~ fmap (shiftLinkBy shift)
& rmPath %~ map (shiftPathBy shift)
& rmBound %~ fmap (map (shiftPointBy shift))
& rmShift %~ shiftPosDirBy shift
& rmFloor . tiles %~ map
( (tilePoly %~ map (shiftPointBy shift))
. (tileZero %~ shiftPointBy shift )
. (tileX %~ shiftPointBy shift )
)
& rmViewpoints %~ map (shiftPointBy shift)
moveRoomBy :: (Point2,Float) -> Room -> Room
moveRoomBy shift r = r
& rmPolys %~ fmap (map (shiftPointBy shift))
& rmLinks %~ fmap (shiftLinkBy shift)
& rmPath %~ map (shiftPathBy shift)
& rmBound %~ fmap (map (shiftPointBy shift))
& rmPmnts %~ map (shiftPlacement shift)
& rmFloor . tiles %~ map
( (tilePoly %~ map (shiftPointBy shift))
. (tileZero %~ shiftPointBy shift )
. (tileX %~ shiftPointBy shift )
)
& rmViewpoints %~ map (shiftPointBy shift)
shiftRoomShiftToLink :: (Point2,Float) -> (Point2,Float) -> Room -> Room
shiftRoomShiftToLink l inlink r
= shiftRoomShiftBy l
. shiftRoomShiftBy (V2 0 0 , pi-a)
$ shiftRoomShiftBy (V2 0 0 -.- p , 0)
r
where
(p,a) = inlink
-- NOTE placements, when placed, will be shifted by the value _rmShift
shiftRoomShiftBy :: (Point2,Float) -> Room -> Room
shiftRoomShiftBy shift r = r
& rmShift %~ shiftPosDirBy shift
shiftPosDirBy :: (Point2,Float) -> (Point2,Float) -> (Point2,Float)
shiftPosDirBy (pos,rot) (p,r) = (shiftPointBy (pos,rot) p, r + rot)
shiftLinkBy :: (Point2,Float) -> RoomLink -> RoomLink
shiftLinkBy (pos,rot) = overLnkPosDir f
where
f (p,r) = (shiftPointBy (pos,rot) p, r + rot)
shiftPathBy :: (Point2,Float) -> (Point2,Point2) -> (Point2,Point2)
shiftPathBy s (p1,p2) = (shiftPointBy s p1, shiftPointBy s p2)