Files
loop/src/Dodge/Default/World.hs.orig
T

141 lines
4.3 KiB
Plaintext

module Dodge.Default.World where
import Dodge.Data
import Dodge.Zone.Size
import Dodge.Zone.Object
import Dodge.Base
import Geometry.Vector3D
import Geometry.Zone
--import Dodge.Config.KeyConfig
--import Dodge.Menu
--import Picture
import Geometry.Data
import Geometry.Polygon
--import Picture.Texture
--import Data.Preload
import Control.Lens
import System.Random
import qualified Data.IntMap.Strict as IM
import qualified Data.Map as M
import qualified Data.Set as S
import Data.Graph.Inductive.Graph hiding ((&))
--import Data.Graph.Inductive.NodeMap
--import qualified Data.Vector.Fusion.Stream.Monadic as VS
defaultWorld :: World
defaultWorld = World
{ _keys = S.empty
, _magnets = IM.empty
, _mouseButtons = mempty
, _cameraCenter = V2 0 0
, _cameraRot = 0
, _cameraZoom = 1
, _itemZoom = 1
, _defaultZoom = 1
, _cameraViewFrom = V2 0 0
, _viewDistance = 1000
, _modifications = IM.empty
, _creatures = IM.empty
, _crZoning = Zoning IM.empty crZoneSize zoneOfCreature
, _creatureGroups = IM.empty
, _clouds = mempty
, _clZoning = Zoning IM.empty clZoneSize (zonePos (stripZ . _clPos))
, _gusts = IM.empty
, _gsZoning = Zoning IM.empty clZoneSize (zonePos _guPos)
, _itemPositions = IM.empty
, _props = IM.empty
, _instantParticles = []
, _particles = []
, _newBeams = WorldBeams [] [] [] []
, _beams = WorldBeams [] [] [] []
, _walls = IM.empty
, _wallDamages = IM.empty
, _blocks = IM.empty
, _machines = IM.empty
, _terminals = IM.empty
, _doors = IM.empty
, _coordinates = IM.empty
, _triggers = IM.empty
, _wlZoning = Zoning IM.empty wlZoneSize zoneOfWall
, _floorItems = IM.empty
, _floorTiles = []
, _randGen = mkStdGen 2
, _mousePos = V2 0 0
, _testString = const . const []
, _debugPicture = mempty
, _yourID = 0
, _worldEvents = id
, _delayedEvents = []
, _pressPlates = IM.empty
, _buttons = IM.empty
, _toPlaySounds = M.empty
, _playingSounds = M.empty
, _corpses = IM.empty
, _decorations = IM.empty
--, _savedWorlds = M.empty
-- , _menuLayers = []
, _clickMousePos = V2 0 0
, _pathGraph = PathGraph Data.Graph.Inductive.Graph.empty mempty 0 mempty
, _pathGraphP = mempty
<<<<<<< HEAD
, _pnZoning = Zoning mempty pnZoneSize (zonePos snd)
, _peZoning = Zoning mempty pnZoneSize (\x (_,_,PathEdge p q _) -> zoneOfSeg x p q)
=======
, _pnZoning = Zoning mempty wlZoneSize (zonePos snd)
, _peZoning = Zoning mempty wlZoneSize (\x (_,_,e) -> zoneOfSeg x (_peStart e) (_peEnd e))
>>>>>>> efficientRuntime
, _hud = HUD
{ _hudElement = DisplayInventory NoSubInventory
, _carteCenter = V2 0 0
, _carteZoom = 0.5
, _carteRot = 0
}
, _lightSources = IM.empty
, _tempLightSources = [youLight]
, _closeObjects = []
, _rbOptions = NoRightButtonOptions
, _seenLocations = IM.fromList
[(0, (_crPos . you, "CURRENT POSITION"))
,(1, (const (V2 0 0) , "START POSITION"))
]
, _selLocation = 0
--, _keyConfig = defaultKeyConfigSDL
-- , _config = defaultConfig
, _sideEffects = return
, _shapes = mempty
, _distortions = []
, _gameRooms = []
, _roomClipping = []
, _worldClock = 0
, _worldBounds = defaultBounds
, _maybeWorld = Nothing'
, _rewindWorlds = []
, _timeFlow = NormalTimeFlow
, _hammers = defaultWorldHammers
, _backspaceTimer = 0
, _genParams = GenParams M.empty
, _genPlacements = IM.empty
, _genRooms = IM.empty
, _deathDelay = Nothing
, _testFloat = 0
, _boundBox = square 100
, _boundDist = (100,-100,100,-100)
, _lLine = (0,0)
, _rLine = (0,0)
, _lSelect = 0
, _rSelect = 0
}
defaultWorldHammers :: M.Map WorldHammer HammerPosition
defaultWorldHammers = M.fromSet (const HammerUp) $ S.fromList [minBound.. maxBound]
youLight :: TempLightSource
youLight = TLS
{ _tlsParam = LSParam
{_lsPos = V3 0 0 0
,_lsRad = 300
,_lsCol = 0.1
}
,_tlsUpdate = \w _ -> Just (youLight & tlsParam . lsPos .~ f (_crPos $ you w))
,_tlsTime = 0
}
where
f (V2 x y) = V3 x y 100