Files
loop/src/Dodge/LevelGen/Switch.hs
T

41 lines
1.1 KiB
Haskell

module Dodge.LevelGen.Switch (
makeSwitch,
makeButton,
drawSwitchWire,
) where
import Dodge.Data.Button
import Dodge.Data.WorldEffect
import Dodge.Default
import Geometry
import Picture
import Shape
import ShapePicture
import Control.Lens
makeButton ::
Color ->
-- | Effect when pressed
WdWd ->
Button
makeButton col eff = defaultButton { _btEvent = ButtonPress False eff col }
-- TODO remove duplication
drawSwitchWire :: Color -> Color -> Button -> SPic
drawSwitchWire col1 col2 bt
| bt ^? btEvent . btOn == Just False = flick $ pi / 4
| otherwise = flick (negate (pi / 4))
where
flick a =
noPic
( mconcat
[ colorSH col1 . translateSHz 10 . upperBox Small Typical 10 $ rectNSWE (-2) (-5) (-10) 10
, colorSH col2 . translateSH (V3 0 (-2) 15) . rotateSH a . upperBox Small Typical 2 $
rectNSWE 10 0 (-2) 2
]
)
makeSwitch :: Color -> Color -> WdWd -> WdWd -> Button
makeSwitch c1 c2 fon foff =
defaultButton & btEvent .~ ButtonSwitch fon foff c1 c2 False