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loop/src/Dodge/Placement/Instance/Door.hs
T
2022-07-24 20:36:27 +01:00

77 lines
2.9 KiB
Haskell

module Dodge.Placement.Instance.Door
( putDoubleDoor
, putAutoDoor
, putDoubleDoorThen
, switchDoor -- not used 9/3/22
) where
import Dodge.Data
import Dodge.Default.Door
import Color
import Geometry
import Dodge.LevelGen.Data
import Dodge.LevelGen.Switch
import Control.Lens
putDoubleDoor :: EdgeObstacle -> Wall -> WdBl -> Point2 -> Point2 -> Float -> Placement
putDoubleDoor eo wl cond a b speed
= putDoubleDoorThen eo wl cond 1 a b speed (const $ const Nothing)
putDoubleDoorThen ::EdgeObstacle -> Wall -> WdBl
-> Float -> Point2 -> Point2 -> Float
-> (Placement -> Placement -> Maybe Placement)
-> Placement
putDoubleDoorThen eo wl cond soff a b speed cont
= doorBetween eo wl cond soff a half speed
$ \pl1 -> Just $ doorBetween eo wl cond soff b half speed
$ \pl2 -> cont pl1 pl2
where
half = 0.5 *.* (a +.+ b)
doorBetween :: EdgeObstacle -> Wall -> WdBl -> Float -> Point2 -> Point2 -> Float ->
(Placement -> Maybe Placement) -> Placement
doorBetween eo wl cond soff pa pb speed g = case divideLine 40 pa pb of
[x,y] -> ptCont (PutSlideDr adoor wl eo soff x y) g
(x:y:zs) -> divideDoorPane Nothing wl cond (soff - dist y pb) speed (zip (x:y:zs) (y:zs)) g
_ -> undefined
where
adoor = defaultDoor
& drTrigger .~ cond
& drSpeed .~ speed
divideDoorPane :: Maybe Int -> Wall -> WdBl -> Float -> Float
-> [(Point2,Point2)] -> (Placement -> Maybe Placement) -> Placement
divideDoorPane mid wl cond soff speed ppairs g = case ppairs of
[p] -> ptCont (adoor p) g
(p:ps) -> ptCont (adoor p) $ \pl -> Just $ divideDoorPane (_plMID pl) wl cond soff speed ps g
_ -> undefined
where
adoor (x,y) = PutSlideDr thedoor wl DoorObstacle soff x y
thedoor = defaultDoor & drSpeed .~ speed & drTrigger .~ cond
& drPushedBy .~ maybe PushesItself PushedBy mid
putAutoDoor :: Point2 -> Point2 -> Placement
putAutoDoor a b = PlacementUsingPos (addZ 0 a)
$ \az -> PlacementUsingPos (addZ 0 b)
$ \bz -> putDoubleDoor AutoDoorObstacle defaultAutoWall
(cond az bz) a b 3
where
--cond az bz = any (crNearSeg 40 (stripZ az) (stripZ bz)) . IM.filter isAnimate . _creatures
cond az bz = WdBlCrFilterNearPoint 40 (0.5 *.* (stripZ az +.+ stripZ bz)) CrIsAnimate
-- any (crNearPoint 40 (0.5 *.* (stripZ az +.+ stripZ bz)))
-- . IM.filter isAnimate . _creatures
switchDoor :: Point2 -> Float -> Point2 -> Point2 -> Color -> Placement
switchDoor btpos btrot dra drb col = pContID (PS btpos btrot)
(PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect)
$ \btid -> jsps0J (doorbetween btid dra drc)
$ sps0 (doorbetween btid drb drc)
where
doorbetween btid a b = PutSlideDr thedoor (switchWallCol col) DoorObstacle 1 a b
where
thedoor = defaultDoor
& drTrigger .~ WdBlBtOn btid
& drSpeed .~ 2
drc = 0.5 *.* (dra +.+ drb)
--cond btid w' = _btState (_buttons w' IM.! btid) == BtOn