43 lines
1.2 KiB
Haskell
43 lines
1.2 KiB
Haskell
module Dodge.Initialisation where
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import Dodge.Default.World
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import Dodge.Base
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import Dodge.Save
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import Dodge.Data
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import Dodge.Creature
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--import Dodge.Story
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import Dodge.WorldEvent.Cloud
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import Dodge.SoundLogic
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import Geometry.Data
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import System.Random
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import qualified Data.Set as S
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import qualified Data.IntMap.Strict as IM
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import qualified Data.Map as M
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initialWorld :: World
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initialWorld = defaultWorld
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{ _keys = S.empty
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, _cameraCenter = V2 0 0
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, _cameraRot = 0
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, _cameraZoom = 10
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, _creatures = IM.fromList [(0,startCr)]
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, _props = IM.empty
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, _walls = IM.empty
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, _floorItems = IM.empty
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, _randGen = mkStdGen 2
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, _mousePos = V2 0 0
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, _testString = testStringInit
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, _yourID = 0
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, _sideEffects = return .saveWorldInEmptySlot LevelStartSlot
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, _worldEvents = soundStart BackgroundSound (V2 0 0) foamSprayFadeOutS Nothing
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. foldr ((.) . makeStartCloudAt) id [V3 x y 5 | x <- [-5,-4..5] , y <- [-5,-4..5]]
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, _pressPlates = IM.empty
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, _buttons = IM.empty
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, _toPlaySounds = M.empty
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, _decorations = IM.empty
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-- , _menuLayers = [TerminalScreen 300 rezText']
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}
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testStringInit :: World -> [String]
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testStringInit w = [show $ _crInvSel $ you w]
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