Files
loop/shader/wallFace.frag
T
2021-03-21 18:55:33 +01:00

13 lines
146 B
GLSL

#version 430 core
in vec2 tPos;
in vec4 gColor;
uniform sampler2D tex;
out vec4 fColor;
void main()
{
fColor = gColor * texture(tex,tPos);
}