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loop/src/Picture.hs
T

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Haskell

--{-# LANGUAGE BangPatterns #-}
--{-# LANGUAGE Strict #-}
module Picture
( module Picture.Data
, polygon
, polygonCol
, arc
, arcSolid
, thickArc
, thickCircle
, circleSolid
, circleSolidCol
, circle
, line
, lineCol
, text
, pictures
, translate
, rotate
, scale
, color
, withAlpha
, greyN
, red
, green
, blue
, yellow
, cyan
, magenta
, rose
, violet
, azure
, aquamarine
, chartreuse
, orange
, white
, black
, dim
, light
, dark
, bright
, mixColors
, zeroZ
, setDepth
, setLayer
)
where
import Geometry
import Geometry.Data
import Picture.Data
import Data.Bifunctor
import qualified Data.DList as DL
import Graphics.Rendering.OpenGL (lineWidth, ($=))
import Control.Lens
black :: RGBA
black = (0,0,0,1)
polygon :: [Point2] -> Picture
{-# INLINE polygon #-}
polygon = Polygon 0
polygonCol :: [(Point2,RGBA)] -> Picture
{-# INLINE polygonCol #-}
polygonCol = PolygonCol 0
color :: RGBA -> Picture -> Picture
{-# INLINE color #-}
color c pic = OverPic id id 0 (const c) pic
translate3 :: Float -> Float -> Point3 -> Point3
{-# INLINE translate3 #-}
translate3 a b (x,y,z) = (x+a,y+b,z)
translate :: Float -> Float -> Picture -> Picture
{-# INLINE translate #-}
translate x y pic = OverPic (translate3 x y) id 0 id pic
setDepth :: Float -> Picture -> Picture
{-# INLINE setDepth #-}
setDepth d pic = OverPic (\(x,y,_) -> (x,y,-d)) id 0 id pic
setLayer :: Int -> Picture -> Picture
{-# INLINE setLayer #-}
setLayer i pic = OnLayer i pic
scale3 :: Float -> Float -> Point3 -> Point3
{-# INLINE scale3 #-}
scale3 a b (x,y,z) = (x*a,y*b,z)
scale :: Float -> Float -> Picture -> Picture
{-# INLINE scale #-}
scale x y pic = OverPic (scale3 x y) (\(a,b) ->(a*x,b*y)) 0 id pic
rotate3 :: Float -> Point3 -> Point3
{-# INLINE rotate3 #-}
rotate3 a (x,y,z) = (x',y',z)
where (x',y') = rotateV a (x,y)
rotate :: Float -> Picture -> Picture
{-# INLINE rotate #-}
rotate a pic = OverPic (rotate3 a) id a id pic
--rotateRad a = Rotate a
--{-# INLINE rotateRad #-}
pictures :: [Picture] -> Picture
{-# INLINE pictures #-}
pictures = Pictures
makeArc :: Float -> (Float,Float) -> [Point2]
{-# INLINE makeArc #-}
makeArc rad (a,b) = zipWith rotateV as $ repeat (0,rad)
where as = [a,a+step.. b]
step = pi * 0.2
circleSolid :: Float -> Picture
{-# INLINE circleSolid #-}
circleSolid = Circle 0 white white
circleSolidCol :: Color -> Color -> Float -> Picture
{-# INLINE circleSolidCol #-}
circleSolidCol = Circle 0
circle :: Float -> Picture
{-# INLINE circle #-}
circle rad = thickArc 0 (2*pi) rad 1
text :: String -> Picture
{-# INLINE text #-}
text = Text 1
line :: [Point2] -> Picture
{-# INLINE line #-}
line = Line 0
lineCol :: [(Point2,RGBA)] -> Picture
{-# INLINE lineCol #-}
lineCol = LineCol 0
thickLine :: [Point2] -> Float -> Picture
{-# INLINE thickLine #-}
thickLine ps t = pictures $ f ps
where f (x:y:ys)
| x == y = f (x:ys)
| otherwise
= polygon [x +.+ n x y, x -.- n x y, y -.- n x y, y +.+ n x y] : f (y:ys)
f _ = []
n a b = (t*0.5) *.* errorNormalizeV 42 (vNormal (a -.- b))
thickCircle :: Float -> Float -> Picture
{-# INLINE thickCircle #-}
--thickCircle rad wdth = thickLine (makeArc rad (0,2*pi)) wdth
thickCircle rad wdth = thickArc 0 (2*pi) rad wdth
arcSolid :: Float -> Float -> Float -> Picture
{-# INLINE arcSolid #-}
arcSolid startA endA rad
= polygon $ (0,0) : makeArc rad (startA,endA)
arc startA endA rad = thickArc startA endA rad 1
{-# INLINE arc #-}
thickArc :: Float -> Float -> Float -> Float -> Picture
{-# INLINE thickArc #-}
thickArc = ThickArc 0
--thickArc startA endA rad wdth
-- = thickLine (makeArc rad (startA,endA)) wdth
withAlpha :: Float -> RGBA -> RGBA
{-# INLINE withAlpha #-}
withAlpha a (x,y,z,a') = (x,y,z,a*a')
red,green,blue,yellow,cyan,magenta,rose,violet,azure,aquamarine,chartreuse,orange,white::Color
red = (1,0,0,1)
green = (0,1,0,1)
blue = (0,0,1,1)
yellow = (1,1,0,1)
cyan = (0,1,1,1)
magenta = (1,0,1,1)
rose = (1,0,0.5,1)
violet = (0.5,0,1,1)
azure = (0,0.5,1,1)
aquamarine= (0,1,0.5,1)
chartreuse= (0.5,1,0,1)
orange = (1,0.5,0,1)
white = (1,1,1,1)
mixColors :: Float -> Float -> Color -> Color -> Color
mixColors rata ratb (r0,g0,b0,a0) (r2,g2,b2,a2) =
let fullrat = rata + ratb
normrata = rata / fullrat
normratb = ratb / fullrat
f x y = sqrt $ normrata * x^2 + normratb * y^2
in (f r0 r2 , f g0 g2 , f b0 b2 , normrata * a0 + normratb * a2)
light :: Color -> Color
light (r,g,b,a) = (r+0.2,g+0.2,b+0.2,a)
dark :: Color -> Color
dark (r,g,b,a) = (r-0.2,g-0.2,b-0.2,a)
dim :: Color -> Color
dim (r,g,b,a) = (r/1.2,g/1.2,b/1.2,a)
bright :: Color -> Color
bright (r,g,b,a) = (r*1.2,g*1.2,b*1.2,a)
greyN :: Float -> Color
greyN x = (x,x,x,1)