Files
loop/shader/texture/bloomBlur.vert
T

11 lines
198 B
GLSL

#version 430 core
layout (location = 0) in vec2 pos;
layout (location = 1) in vec2 texPos;
uniform vec2 winSize;
out vec2 vTexPos;
void main()
{
gl_Position = vec4(pos,0,1);
vTexPos = texPos;
}