Files
loop/src/Dodge/Item/Weapon/Shell.hs
T

20 lines
422 B
Haskell

module Dodge.Item.Weapon.Shell (
decTimMvVel,
) where
import Control.Lens
import Dodge.Data.World
import Geometry.Vector
decTimMvVel :: Proj -> World -> World
decTimMvVel pj =
cWorld . lWorld . projectiles . ix pjid
%~ ( (prjTimer -~ 1)
. (prjPos %~ (+.+ vel))
. (prjAcc %~ rotateV rot)
)
where
rot = _prjSpin pj
vel = _prjVel pj
pjid = _prjID pj