14 lines
299 B
GLSL
14 lines
299 B
GLSL
#version 430 core
|
|
layout (location = 0) in vec3 position;
|
|
layout (location = 1) in vec4 color;
|
|
layout (location = 2) in vec4 saEaRadWdth;
|
|
out vec4 vColor;
|
|
out vec4 vparams;
|
|
void main()
|
|
{
|
|
gl_Position = vec4(position,1);
|
|
//gl_Position = vec4(0,0,0,1);
|
|
vColor = color;
|
|
vparams = saEaRadWdth;
|
|
}
|