Files
loop/src/Dodge/Placement/Instance/Door.hs
T
2022-08-21 23:11:28 +01:00

113 lines
3.2 KiB
Haskell

module Dodge.Placement.Instance.Door (
putDoubleDoor,
putAutoDoor,
putDoubleDoorThen,
switchDoor, -- not used 9/3/22
) where
import Color
import Control.Lens
import Dodge.Data.CreatureEffect
import Dodge.Data.GenWorld
import Dodge.Default.Door
import Dodge.LevelGen.PlacementHelper
import Dodge.LevelGen.Switch
import Geometry
putDoubleDoor :: EdgeObstacle -> Wall -> WdBl -> Point2 -> Point2 -> Float -> Placement
putDoubleDoor eo wl cond a b speed =
putDoubleDoorThen eo wl cond 1 a b speed (const $ const Nothing)
putDoubleDoorThen ::
EdgeObstacle ->
Wall ->
WdBl ->
Float ->
Point2 ->
Point2 ->
Float ->
(Placement -> Placement -> Maybe Placement) ->
Placement
putDoubleDoorThen eo wl cond soff a b speed cont =
doorBetween eo wl cond soff a half speed $
\pl1 -> Just $
doorBetween eo wl cond soff b half speed $
\pl2 -> cont pl1 pl2
where
half = 0.5 *.* (a +.+ b)
doorBetween ::
EdgeObstacle ->
Wall ->
WdBl ->
Float ->
Point2 ->
Point2 ->
Float ->
(Placement -> Maybe Placement) ->
Placement
doorBetween eo wl cond soff pa pb speed g = case divideLine 40 pa pb of
[x, y] -> ptCont (PutSlideDr adoor wl eo soff x y) g
(x : y : zs) -> divideDoorPane Nothing wl cond (soff - dist y pb) speed (zip (x : y : zs) (y : zs)) g
_ -> undefined
where
adoor =
defaultDoor
& drTrigger .~ cond
& drSpeed .~ speed
divideDoorPane ::
Maybe Int ->
Wall ->
WdBl ->
Float ->
Float ->
[(Point2, Point2)] ->
(Placement -> Maybe Placement) ->
Placement
divideDoorPane mid wl cond soff speed ppairs g = case ppairs of
[p] -> ptCont (adoor p) g
(p : ps) -> ptCont (adoor p) $ \pl -> Just $ divideDoorPane (_plMID pl) wl cond soff speed ps g
_ -> undefined
where
adoor (x, y) = PutSlideDr thedoor wl DoorObstacle soff x y
thedoor =
defaultDoor & drSpeed .~ speed & drTrigger .~ cond
& drPushedBy .~ maybe PushesItself PushedBy mid
putAutoDoor :: Point2 -> Point2 -> Placement
putAutoDoor a b = PlacementUsingPos (addZ 0 a) $
\az -> PlacementUsingPos (addZ 0 b) $
\bz ->
putDoubleDoor
AutoDoorObstacle
defaultAutoWall
(cond az bz)
a
b
3
where
--cond az bz = any (crNearSeg 40 (stripZ az) (stripZ bz)) . IM.filter isAnimate . _creatures
cond az bz = WdBlCrFilterNearPoint 40 (0.5 *.* (stripZ az +.+ stripZ bz)) CrIsAnimate
-- any (crNearPoint 40 (0.5 *.* (stripZ az +.+ stripZ bz)))
-- . IM.filter isAnimate . _creatures
switchDoor :: Point2 -> Float -> Point2 -> Point2 -> Color -> Placement
switchDoor btpos btrot dra drb col = pContID
(PS btpos btrot)
(PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect)
$ \btid ->
jsps0J (doorbetween btid dra drc) $
sps0 (doorbetween btid drb drc)
where
doorbetween btid a b = PutSlideDr thedoor (switchWallCol col) DoorObstacle 1 a b
where
thedoor =
defaultDoor
& drTrigger .~ WdBlBtOn btid
& drSpeed .~ 2
drc = 0.5 *.* (dra +.+ drb)
--cond btid w' = _btState (_buttons w' IM.! btid) == BtOn