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e016d3aa9ef189dc93b81d438557ad3082cc31e2
loop/shader
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justin e016d3aa9e Refactor arc shader so it uses only matrix uniform
2021-06-10 11:52:39 +02:00
..
lighting
Commit before attempt to unify picture rendering
2021-06-09 21:32:26 +02:00
Old
Reorganise shaders
2021-03-21 12:50:27 +01:00
texture
Tweak fullscreen texture shaders
2021-05-01 15:03:17 +02:00
twoD
Refactor arc shader so it uses only matrix uniform
2021-06-10 11:52:39 +02:00
wall
Commit before attempt to unify picture rendering
2021-06-09 21:32:26 +02:00
background.frag
Modularise item data, change tesla arc from projectile to particle
2021-06-06 16:08:56 +02:00
background.geom
Refactor loading of background shader
2021-03-11 19:18:52 +01:00
background.vert
Partially implement a framebuffer object for bluring shadows
2021-03-16 20:27:05 +01:00
blur.frag
Add blurring of lightmap (and refactoring)
2021-05-01 02:28:04 +02:00
horizontalBlur.frag
Add blurring of lightmap (and refactoring)
2021-05-01 02:28:04 +02:00
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