Files
loop/shader/texture2D/alphaDivide.vert
T
2023-03-21 16:05:05 +00:00

9 lines
186 B
GLSL

#version 450 core
layout(location = 0) in vec2 position;
layout(location = 1) in vec2 texpos;
out vec2 vTexPos;
void main() {
gl_Position = vec4(position, 0, 1);
vTexPos = texpos;
}