175 lines
5.4 KiB
Haskell
175 lines
5.4 KiB
Haskell
--{-# LANGUAGE TupleSections #-}
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module Dodge.Render.Picture
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( worldPictures
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, wallsAndWindows
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, lightsForGloom
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, fixedCoordPictures
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) where
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import Dodge.Data
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--import Dodge.Update.Camera
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--import Dodge.GameRoom
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import Dodge.Base
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import Dodge.Base.Window
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import Dodge.Zone
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import Dodge.Graph
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import Dodge.Picture.SizeInvariant
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import Dodge.Picture.Layer
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import Dodge.Render.HUD
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import Dodge.Render.MenuScreen
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import Dodge.Render.ShapePicture
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import Dodge.SoundLogic.LoadSound
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import Dodge.Config.Data
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import Dodge.GameRoom
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import Dodge.Update.Camera
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import Sound.Data
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import Geometry
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import Picture
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import ShapePicture
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import Control.Lens
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import Data.Maybe
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import Data.List (partition)
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import qualified Data.IntMap.Lazy as IM
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import qualified Data.Map as M
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worldPictures :: World -> Picture
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worldPictures w = pictures
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[pictures (_decorations w)
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,concatMapPic (_spPicture . dbArg _prDraw) $ _props w
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,concatMapPic (crDraw w) . IM.filter crIsClose $ _creatures w
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,concatMapPic (dbArg _ptDraw) $ _particles w
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,concatMapPic (dbArg _lsPict) $ _lightSources w
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,testPic w
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,concatMapPic (_spPicture . floorItemSPic) $ _floorItems w
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,concatMapPic clDraw $ _clouds w
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,concatMapPic ppDraw $ _pressPlates w
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,concatMapPic btDraw $ _buttons w
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,concatMapPic drawWallFloor $ wallFloorsToDraw w
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,soundPics w
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,viewBoundaries w
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,drawPathing w
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]
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where
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crIsClose cr = dist (_crPos cr) camCen < winSize
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winSize = 30 + max (getWindowX w) (getWindowY w)
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camCen = _cameraCenter w
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fixedCoordPictures :: World -> Picture
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fixedCoordPictures w = case _menuLayers w of
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[] -> pictures
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[ hudDrawings w
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, customMouseCursor w
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]
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(lay:_) -> scaler . onLayer MenuDepth $ menuScreen w lay
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where
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scaler = setDepth (-1) . scale (2 / getWindowX w) (2 / getWindowY w)
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customMouseCursor :: World -> Picture
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customMouseCursor w =
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scale (2 /getWindowX w) (2/ getWindowY w)
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. uncurryV translate (_mousePos w)
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. color white
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$ pictures [ line [V2 (-5) 0,V2 5 0] , line [V2 0 (-5),V2 0 5] ]
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testPic :: World -> Picture
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testPic _ = []
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drawPathing :: World -> Picture
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drawPathing w
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| _debug_pathing (_config w)
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= -- setLayer 5 $
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(color green . pictures . map (flip thickLine 5 . tflat2) $ graphToEdges gr)
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<> concatMap dispInc (graphToIncidence gr)
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| otherwise = []
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where
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dispInc (p,n) = setDepth 2 . uncurryV translate p . scale 0.1 0.1 $ text $ show n
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gr = _pathGraph w
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viewBoundaries :: World -> Picture
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viewBoundaries w
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| _debug_view_boundaries (_config w)
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= setLayer 5 $ color green (concatMap (polygonWire . _grBound) grs)
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<> color yellow (concatMap (\q -> line [p,q]) $ farWallPoints p w)
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| otherwise = []
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where
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p = _crPos $ you w
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grs = filter (pointInOrOnPolygon p . _grBound) (_gameRooms w)
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soundPics :: World -> Picture
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soundPics w
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| _show_sound (_config w) = pictures $ M.map (soundPic w) $ _playingSounds w
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| otherwise = []
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soundPic :: World -> Sound -> Picture
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soundPic w s = fixedSizePicClampArrow 50 50 thePic p w
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where
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p = _soundPos s
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thePic
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= rotate (_cameraRot w)
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. scale theScale theScale
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. centerText
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. soundToOnomato
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$ _soundChunkID s
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theScale = 0.15 * f (_soundVolume s * 0.0001)
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f x = 1 - 0.5 * (1 - x)
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crDraw :: World -> Creature -> Picture
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crDraw w c = _spPicture $ _crPict c c w
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ppDraw :: PressPlate -> Picture
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ppDraw c = uncurryV translate (_ppPos c) $ rotate (_ppRot c) (_ppPict c)
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btDraw :: Button -> Picture
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btDraw c = uncurryV translate (_btPos c) $ rotate (_btRot c) (_spPicture $ _btPict c c)
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clDraw :: Cloud -> Picture
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clDraw c = translate3 (_clPos c) (_clPict c c)
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wallFloorsToDraw :: World -> [Wall]
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wallFloorsToDraw w = filter isVisible $ IM.elems $ wallsOnScreen w
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where
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onScreen wall = uncurry (lineOnScreen w) $ _wlLine wall
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isVisible wl
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| wl ^? wlDraw == Just False = False
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| otherwise = onScreen wl
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lineOnScreen :: World -> Point2 -> Point2 -> Bool
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lineOnScreen w p1 p2 = pointInPolygon p1 sp
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|| pointInPolygon p2 sp
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|| any (isJust . uncurry (intersectSegSeg p1 p2)) sps
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where
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sp = screenPolygon w
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sps = zip sp (tail sp ++ [head sp])
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drawWallFloor :: Wall -> Picture
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drawWallFloor wl = if _wlIsSeeThrough wl
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then setDepth 0.9 . color c $ polygon [x,x +.+ n2,y+.+n2, y]
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else blank
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where
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(x,y) = _wlLine wl
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c = _wlColor wl
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n2 = 15 *.* (vNormal . errorNormalizeVDR $ y -.- x)
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errorNormalizeVDR :: Point2 -> Point2
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errorNormalizeVDR (V2 0 0) = error "problem with function: errorNormalizeVDR in DodgeRendering"
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errorNormalizeVDR p = normalizeV p
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wallsAndWindows
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:: World
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-> ( [((Point2,Point2),Point4)] ,[((Point2,Point2),Point4)] )
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wallsAndWindows w
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= (map f wls, map f wins)
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where
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f wl = (_wlLine wl, _wlColor wl)
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(wins,wls) = partition _wlIsSeeThrough . IM.elems . IM.filter _wlDraw $ wallsDoubleScreen w
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lightsForGloom :: World -> [(Point3,Float,Point3)]
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lightsForGloom w = mapMaybe getLS (IM.elems $ _lightSources w) ++ mapMaybe getTLS (_tempLightSources w)
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where
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getLS ls
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| dist campos (fst2 $ _lsPos ls) > 1000 = Nothing
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| otherwise = Just ( _lsPos ls, _lsRad ls^(2::Int) , _lsIntensity ls)
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getTLS ls
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| dist campos (fst2 $ _tlsPos ls) > 1000 = Nothing
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| otherwise = Just ( _tlsPos ls, _tlsRad ls^(2::Int), _tlsIntensity ls)
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campos = _cameraCenter w
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fst2 (V3 a b _) = V2 a b
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