Files
loop/src/Dodge/StartNewGame.hs
T

22 lines
606 B
Haskell

module Dodge.StartNewGame where
import Control.Lens
import Dodge.Data.Universe
import Dodge.LevelGen
import System.Random
startNewGame :: Universe -> Universe
startNewGame u = startSeedGame i u
where
i = fst $ randomR (0, maxBound) (_randGen (_uvWorld u))
startSeedGame :: Int -> Universe -> Universe
startSeedGame i u =
u
& menuLayers .~ [WaitScreen (const "GENERATING...") 1]
& uvIOEffects .~ \_ -> do
w <- generateWorldFromSeed i
return $
u & menuLayers .~ [] & uvWorld .~ w
& savedWorlds . at LevelStartSlot ?~ w