Files
loop/src/Dodge/Item/Grammar.hs
T

212 lines
8.3 KiB
Haskell

module Dodge.Item.Grammar (
invLDT,
invTrees,
invAdj,
invRootMap,
invRootTrees,
pciToCI,
basePCI,
allInvLocs,
) where
import Dodge.Data.ComposedItem
import Control.Applicative
import Data.Bifunctor
import qualified Data.IntMap.Strict as IM
import Data.Maybe
import Dodge.Data.DoubleTree
import Dodge.Data.Item
import Dodge.DoubleTree
import Dodge.Item.Orientation
import LensHelp
import ListHelp
useBreakL :: [(ItemStructuralFunction, ComposeLinkType)]
-> [(ItemStructuralFunction, ComposeLinkType)]
-> LinkTest
useBreakL x y = useBreakListsLinkTest (map (uncurry noa) x) (map (uncurry noa) y)
where
noa a b = (a, ILink b orientAttachment)
useBreakListsLinkTest :: [(ItemStructuralFunction, ItemLink)]
-> [(ItemStructuralFunction, ItemLink)] -> LinkTest
useBreakListsLinkTest llist rlist = LTest ltest rtest
where
ltest (_, sf, _) = do
let xs = dropWhile ((/= sf) . fst) llist
(_, linktype) <- safeHead xs
return $ LUpdate linktype (set _3 (useBreakListsLinkTest (tail xs) rlist)) id
rtest (_, sf, _) = do
let xs = dropWhile ((/= sf) . fst) rlist
(_, linktype) <- safeHead xs
return $ LUpdate linktype (set _3 (useBreakListsLinkTest llist (tail xs))) id
itemToBreakLists
:: ComposedItem
-> ([(ItemStructuralFunction, ComposeLinkType)] , [(ItemStructuralFunction, ComposeLinkType)])
itemToBreakLists ci = case (itm ^. itType,ci ^. cItemFunction) of
-- HELD TORCH -> (getAmmoLinks itm,[])
(_,WeaponPlatformSF) ->
( getAmmoLinks itm
, [(WeaponTargetingSF,WeaponTargetingLink), (WeaponScopeSF,WeaponScopeLink)]
)
-- AMMOMAG {} -> fromMaybe ([],[]) $ do
(_,AmmoMagSF {}) -> fromMaybe ([],[]) $ do
atype <- itm ^? itUse . amagType
return
([ (AmmoModifierSF atype, AmmoModLink)
, (AmmoTargetingSF atype, AmmoTargetingLink)
, (AmmoPayloadSF atype, AmmoPayloadLink)
, (AmmoEffectSF atype, AmmoEffectLink)
, (RemoteScreenSF, RemoteScreenLink)
],[])
(_,WeaponTargetingSF) -> (getAmmoLinks itm ++ [(AugmentedHUDSF,AugmentedHUDLink)],[])
_ -> ([],[])
where
itm = ci ^. cItem
getAmmoLinks :: Item -> [(ItemStructuralFunction, ComposeLinkType)]
getAmmoLinks itm = map
(\(i, a) -> (AmmoMagSF a,AmmoInLink i a))
(IM.toList $ itm ^. itAmmoSlots)
itemToFunction :: Item -> ItemStructuralFunction
itemToFunction itm = case itm ^. itType of
HELD TORCH -> WeaponScopeSF
HELD {} -> WeaponPlatformSF
AMMOMAG {} -> maybe UncomposableIsolateSF AmmoMagSF $ itm ^? itUse . amagType
ATTACH REMOTESCREEN -> RemoteScreenSF
ATTACH BULLETSYNTHESIZER -> AmmoModifierSF BulletAmmo
ATTACH ZOOMSCOPE -> WeaponScopeSF
ATTACH HOMINGMODULE -> AmmoTargetingSF ProjectileAmmo
ATTACH AUGMENTEDHUD -> AugmentedHUDSF
BULLETMOD BulletModTrajectory{} -> AmmoTargetingSF BulletAmmo
BULLETMOD BulletModPayload{} -> AmmoPayloadSF BulletAmmo
BULLETMOD BulletModEffect{} -> AmmoEffectSF BulletAmmo
TARGETING{} -> WeaponTargetingSF
_ -> UncomposableIsolateSF
pciToCI :: PartiallyComposedItem -> ComposedItem
pciToCI (x,y,_) = CItem x y
basePCI :: Item -> PartiallyComposedItem
basePCI itm = case _itType itm of
HELD LASER -> (itm, WeaponTargetingSF, laserLinkTest itm)
_ -> (itm, itemToFunction itm, uncurry useBreakL $ itemToBreakLists (CItem itm (itemToFunction itm)))
laserLinkTest :: Item -> LinkTest
laserLinkTest itm = LTest (llleft itm) (llright itm)
llleft :: Item -> PartiallyComposedItem -> Maybe LinkUpdate
llleft itm pci = _tryLeftLink (uncurry useBreakL $ itemToBreakLists (CItem itm WeaponTargetingSF)) pci
llright :: Item -> PartiallyComposedItem -> Maybe LinkUpdate
llright itm pci = case pci ^. _1 . itType of
CRAFT TRANSFORMER -> Just (toLasgunUpdate itm)
_ -> _tryRightLink (uncurry useBreakL $ itemToBreakLists (CItem itm WeaponTargetingSF)) pci
toLasgunUpdate :: Item -> LinkUpdate
toLasgunUpdate itm = LUpdate (ILink FunctionChangeLink orientAttachment)
(\(par,_,_) -> (par,WeaponPlatformSF,uncurry useBreakL $ itemToBreakLists (CItem itm WeaponPlatformSF)))
(\(chi,_,up) -> (chi,FunctionChangeSF,up))
--itemLinkTestLeft :: Item -> PartiallyComposedItem -> Maybe LinkUpdate
--itemLinkTestLeft itm = _tryLeftLink $
-- uncurry useBreakL $ itemToBreakLists itm
type LDTComb a b = LabelDoubleTree b a -> LabelDoubleTree b a -> Maybe (LabelDoubleTree b a)
leftIsParentCombine :: LDTComb PartiallyComposedItem ItemLink
leftIsParentCombine ltree rtree = do
lu <- (ltree ^. ldtValue . _3 . tryRightLink) (rtree ^. ldtValue)
return $
ltree & ldtValue %~ (lu ^. luParentUpdate)
& ldtRight %~ (++ [(lu ^. luLinkType, rtree & ldtValue %~ (lu ^. luChildUpdate))])
rightIsParentCombine :: LDTComb PartiallyComposedItem ItemLink
rightIsParentCombine ltree rtree = do
lu <- (rtree ^. ldtValue . _3 . tryLeftLink) (ltree ^. ldtValue)
return $
rtree & ldtValue %~ (lu ^. luParentUpdate)
& ldtLeft .:~ (lu ^. luLinkType, ltree & ldtValue %~ (lu ^. luChildUpdate))
leftRightCombine ::
LDTComb a b ->
LDTComb a b ->
LabelDoubleTree b a ->
LabelDoubleTree b a ->
Maybe (LabelDoubleTree b a)
leftRightCombine f f' t1 t2 =
f t1 t2
<|> checkdepth t1 t2
where
checkdepth t t'@(LDT x ls rs) = fromMaybe (checktop t t') $ do
(lab, t'') <- safeHead ls
tx <- checkdepth t t''
return $ Just $ LDT x ((lab, tx) : tail ls) rs
checktop t t' = f' t t'
joinItemsInList :: (a -> a -> Maybe a) -> [a] -> [a]
joinItemsInList f xs = snd $ h (xs, [])
where
h ([], zs) = ([], zs)
h (y : ys, []) = h (ys, [y])
h (y : ys, z : zs) = case f y z of
Nothing -> h (ys, y : z : zs)
Just w -> h (w : ys, zs)
invLDT :: IM.IntMap Item -> [LabelDoubleTree ItemLink PartiallyComposedItem]
invLDT =
joinItemsInList (leftRightCombine leftIsParentCombine rightIsParentCombine) . IM.elems
. fmap (singleLDT . basePCI)
-- this assumes the creature inventory is well formed, specifically the
-- location ids
-- consider explicitly reseting the inventory ids (but this probably really
-- should be done upstream anyway in the actually creature inventory)
invRootMap :: IM.IntMap Item -> IM.IntMap (Maybe Int, DoubleTree Item)
invRootMap = foldMap (dtToIntMapWithRoot (^?! itLocation . ilInvID) . fmap (^. _1) . ldtToDT) . invLDT
-- this assumes the creature inventory is well formed, specifically the
-- location ids
-- consider explicitly reseting the inventory ids (but this probably really
-- should be done upstream anyway in the actually creature inventory)
invAdj :: IM.IntMap Item -> Either String (IM.IntMap (Maybe (Int, Int), [Int], [Int]))
invAdj im = do
l <- mapM g $ invLDT im
return $ IM.unions l
where
g = dtToLRAdjEither getid . ldtToDT
getid (itm, _, _) =
maybe
(Left ("invAdj item " ++ show (_itID itm) ++ " location: " ++ show (itm ^? itLocation)))
Right
$ itm ^? itLocation . ilInvID
-- returns an intmap with trees for all items
invTrees :: IM.IntMap Item -> IM.IntMap (LabelDoubleTree ComposeLinkType Item)
invTrees = fmap (first _iatType) . invTrees'
-- returns an intmap with trees for all items
invTrees' :: IM.IntMap Item -> IM.IntMap (LabelDoubleTree ItemLink Item)
invTrees' = IM.unions . map (ldtToIM getindex . fmap (^. _1)) . map (fmap (\(x, y, _) -> (x, y))) . invLDT
where
getindex i =
fromMaybe (error "in invTrees try to get non-inventory item tree") $
i ^? itLocation . ilInvID
-- returns an intmap with trees for root items, indexed by inventory position
invRootTrees :: IM.IntMap Item -> IM.IntMap (LabelDoubleTree ItemLink ComposedItem)
invRootTrees = IM.fromDistinctAscList . reverse . map (getid . fmap (\(x, y, _) -> CItem x y)) . invLDT
where
getid :: LabelDoubleTree ItemLink ComposedItem -> (Int,LabelDoubleTree ItemLink ComposedItem)
getid t = (t ^?! ldtValue . cItem . itLocation . ilInvID, t)
-- returns an intmap with indents and locations for all items
allInvLocs :: IM.IntMap Item -> IM.IntMap (Int,LocationLDT ItemLink ComposedItem)
allInvLocs inv = foldMap (f . LocLDT TopLDT) (IM.elems (invRootTrees inv)) mempty
where
f t = cldtPropagateFold h h g 0 t id
h x _ _ _ = x + 1
g x ldt = (.) (IM.insert (ldt ^?! locLDT . ldtValue . cItem . itLocation . ilInvID) (x,ldt))