Files
loop/shader/shadow/combine.frag
T

10 lines
187 B
GLSL

#version 450 core
uniform sampler2DArray screenTexture;
in vec3 gTexPos;
out vec4 fColor;
void main()
{
fColor = texture(screenTexture,gTexPos);
//fColor = vec4(0.05,0.01,0,1);
}