Files
loop/src/Dodge/Base/Coordinate.hs
T

58 lines
2.0 KiB
Haskell

module Dodge.Base.Coordinate (
mouseWorldPos,
cartePosToScreen,
worldPosToScreen,
) where
import Control.Lens
import Dodge.Data.CamPos
import Dodge.Data.HUD
import Dodge.Data.Input
import Geometry
---- | Transform coordinates from world position to screen coordinates.
--worldPosToScreenNorm :: Configuration -> World -> Point2 -> Point2
--worldPosToScreenNorm cfig w = doWindowScale cfig . doRotate . doZoom . doTranslate
-- where
-- doTranslate p = p -.- (w ^. cWorld . lWorld . cwCam . cwcCenter)
-- doZoom p = (w ^. cWorld . lWorld . cwCam . cwcZoom) *.* p
-- doRotate p = rotateV (negate (w ^. cWorld . lWorld . cwCam . cwcRot)) p
{- | Transform world coordinates to scaled screen coordinates.
- These have to be scaled according to the size of the window to get actual screen positions.
- This allows for line thicknesses etc to correspond to pixel sizes.
-}
worldPosToScreen :: CamPos -> Point2 -> Point2
worldPosToScreen cam =
rotateV (negate $ cam ^. camRot)
. ((cam ^. camZoom) *.*)
. (-.- (cam ^. camCenter))
{- | Transform coordinates from the map position to screen
coordinates.
-}
cartePosToScreen :: HUD -> Point2 -> Point2
cartePosToScreen thehud = doRotate . doZoom . doTranslate
where
doTranslate p = p -.- (thehud ^. carteCenter) -- _carteCenter (_hud (_cWorld w))
doZoom p = (thehud ^. carteZoom) *.* p
doRotate p = rotateV (negate $ thehud ^. carteRot) p
--crToMousePosOffset :: Creature -> World -> (Point2, Float)
--crToMousePosOffset cr w = (mouseWorldPos w -.- _crPos cr, 0)
-- | The mouse position in world coordinates.
mouseWorldPos :: Input -> CamPos -> Point2
mouseWorldPos inp cam =
(cam ^. camCenter)
+.+ (1 / (cam ^. camZoom)) *.* rotateV (cam ^. camRot) (_mousePos inp)
---- | The mouse position in map coordinates
--mouseCartePos :: World -> Point2
--mouseCartePos w = (thehud ^. carteCenter)
-- +.+
-- (1 / (thehud ^. carteZoom))
-- *.* rotateV (thehud ^. carteRot) (_mousePos w)
-- where
-- thehud = w ^. cWorld . lWorld . hud