Files
loop/shader/wall/texture.frag
T
2023-03-07 22:53:32 +00:00

13 lines
223 B
GLSL

#version 450 core
layout (location=0) out vec4 fCol;
layout (location=1) out vec4 fPos;
in vec2 tPos;
in vec4 gPos;
in vec4 gColor;
uniform sampler2D tex;
void main()
{
fCol = gColor * texture(tex,tPos);
fPos = gPos;
}