11 lines
149 B
GLSL
11 lines
149 B
GLSL
#version 430 core
|
|
in vec2 vTexPos;
|
|
out vec4 fColor;
|
|
|
|
uniform sampler2D screenTexture;
|
|
|
|
void main()
|
|
{
|
|
fColor = texture(screenTexture, vTexPos);
|
|
}
|