Files
loop/shader/twoD/ellipse.geom
T
2023-03-07 22:53:32 +00:00

32 lines
618 B
GLSL

#version 450 core
layout (triangles) in;
layout (triangle_strip, max_vertices = 4) out;
in vec4 vCol[];
out vec4 gColorC;
out vec4 gColorE;
out vec2 gBoundingBox;
void main()
{
vec4 pa = gl_in[0].gl_Position;
vec4 pb = gl_in[1].gl_Position;
vec4 pc = gl_in[2].gl_Position;
gColorC = vCol[0];
gColorE = vCol[1];
gBoundingBox = vec2 (-1,1);
gl_Position = pb;
EmitVertex();
gBoundingBox = vec2 (1,1);
gl_Position = pa;
EmitVertex();
gBoundingBox = vec2 (-1,-1);
gl_Position = pc;
EmitVertex();
gBoundingBox = vec2 (1,-1);
gl_Position = pa + pc - pb;
EmitVertex();
EndPrimitive();
}