Files
loop/src/Dodge/Initialisation.hs
T
2021-09-01 12:20:01 +01:00

52 lines
1.4 KiB
Haskell

module Dodge.Initialisation where
import Dodge.Default.World
import Dodge.Data
import Dodge.Data.Menu
import Dodge.Creature
--import Dodge.Base
import Dodge.Floor
import Dodge.Layout
import Dodge.Story
import Dodge.WorldEvent.Cloud
import Dodge.SoundLogic
import Dodge.SoundLogic.Synonyms
import Geometry.Data
import System.Random
import qualified Data.Set as S
import qualified Data.IntMap.Strict as IM
import qualified Data.Map as M
firstWorld :: IO World
firstWorld = do
-- i <- randomRIO (0,5000)
let i = 2
putStrLn $ "Seed for level generation: " ++ show ( i :: Int)
return $ generateLevelFromRoomList levx $ initialWorld {_randGen = mkStdGen i}
initialWorld :: World
initialWorld = defaultWorld
{ _keys = S.empty
, _cameraCenter = V2 0 0
, _cameraRot = 0
, _cameraZoom = 10
, _creatures = IM.fromList [(0,startCr)]
, _projectiles = IM.empty
, _walls = IM.empty
, _forceFields = IM.empty
, _floorItems = IM.empty
, _randGen = mkStdGen 2
, _mousePos = V2 0 0
, _testString = []
, _yourID = 0
, _worldEvents = soundOncePos foamSprayFadeOutSound (V2 0 0) . foldr ((.) . makeStartCloudAt) id
[V3 x y 5 | x <- [-5,-3..5] , y <- [-5,-3..5]]
, _pressPlates = IM.empty
, _buttons = IM.empty
, _sounds = M.empty
, _decorations = IM.empty
, _storedLevel = Nothing
, _menuLayers = [TerminalMessage 300 rezText']
, _worldState = M.empty
}