Files
loop/src/Dodge/Room/Link.hs
T

100 lines
3.1 KiB
Haskell

{-
Concerns link pairs of rooms.
Link pairs determine where rooms can attach to each other; each pair consists
of a position and a rotation.
The last link in the list is considered the incoming link, the other links are
the outgoing links.
-}
module Dodge.Room.Link
where
import Dodge.LevelGen
import Dodge.LevelGen.Data
import Dodge.Room.Data
import Dodge.RandomHelp
import Geometry
--import Geometry.Data
import Data.Tile
import System.Random
import Control.Monad.State
import Control.Lens
import Data.List (delete)
{- Shuffle the initial links of a room randomly. -}
randomiseOutLinks :: RandomGen g => Room -> State g Room
randomiseOutLinks r = do
newLinks <- shuffle $ init $ _rmLinks r
return $ r {_rmLinks = newLinks ++ [last $ _rmLinks r]}
{- Shuffle all links of a room randomly. -}
randomiseAllLinks :: RandomGen g => Room -> State g Room
randomiseAllLinks r = do
newLinks <- shuffle $ _rmLinks r
return $ r {_rmLinks = newLinks}
randomiseLinksBy
:: ( [(Point2,Float)] -> State g [(Point2,Float)] )
-> Room
-> State g Room
randomiseLinksBy f r = do
newLinks <- f $ _rmLinks r
return $ r {_rmLinks = newLinks}
filterLinks :: RandomGen g => ((Point2,Float) -> Bool) -> Room -> State g Room
filterLinks cond r = do
newLinks <- shuffle $ filter cond $ init $ _rmLinks r
return $ r {_rmLinks = newLinks ++ [last $ _rmLinks r]}
{- | Swaps the last link in the list with one that satisfies a given
- property (it might swap with itself). Unsafe. -}
changeLinkTo :: RandomGen g => ((Point2,Float) -> Bool) -> Room -> State g Room
changeLinkTo cond r = do
l <- takeOne $ filter cond $ _rmLinks r
let newLinks = delete l (_rmLinks r) ++ [l]
return $ r {_rmLinks = newLinks}
{- | Move a room so that the last link in '_rmLinks' lines up to
an external point and direction.
This is intended to work when the external point is an outgoing link from another room.
-}
shiftRoomToLink :: (Point2,Float) -> Room -> Room
shiftRoomToLink l r
= shiftRoomBy l
. shiftRoomBy (V2 0 0 -.- rotateV (pi-a) p , 0)
$ shiftRoomBy (V2 0 0 ,pi-a)
r
where
(p,a) = last $ _rmLinks r
shiftRoomBy :: (Point2,Float) -> Room -> Room
shiftRoomBy shift r = r
& rmPolys %~ fmap (map (shiftPointBy shift))
& rmLinks %~ fmap (shiftLinkBy shift)
& rmPath %~ map (shiftPathPointBy shift)
& rmPS %~ fmap (shiftPSBy shift)
& rmBound %~ fmap (map (shiftPointBy shift))
& rmFloor %~ map
( (tilePoly %~ map (shiftPointBy shift))
. (tileCenter %~ shiftPointBy shift )
. (tileX %~ shiftPointBy shift )
. (tileY %~ shiftPointBy shift )
)
shiftLinkBy
:: (Point2,Float)
-> (Point2,Float)
-> (Point2,Float)
shiftLinkBy (pos,rot) (p,r) = (shiftPointBy (pos,rot) p, r + rot)
shiftPSBy
:: (Point2,Float)
-> Placement
-> Placement
shiftPSBy (pos,rot) ps = ps
& placementSpot . psPos %~ shiftPointBy (pos,rot)
& placementSpot . psRot %~ (+ rot)
shiftPathPointBy
:: (Point2,Float)
-> (Point2,Point2)
-> (Point2,Point2)
shiftPathPointBy s (p1,p2) = (shiftPointBy s p1, shiftPointBy s p2)