Files
loop/src/Dodge/Save.hs
T

88 lines
3.0 KiB
Haskell

module Dodge.Save (
saveWorldInSlot,
loadSaveSlot,
doQuicksave,
-- saveLevelStartSlot,
writeSaveSlot,
readSaveSlot,
reloadLevelStart,
) where
import Dodge.Path.Translate
import Data.Graph.Inductive (labEdges, labNodes)
import Dodge.Zoning.Pathing
import Data.Foldable
import Dodge.Wall.Zone
import Dodge.Concurrent
import Control.Lens
import Dodge.Data.SaveSlot
import Data.Aeson
--import qualified Data.Aeson.Encode.Pretty as AEP
import qualified Data.ByteString.Lazy as BS
--import qualified Data.ByteString as BSS
import Dodge.Data.Universe
--import qualified Data.Set as S
import System.Directory
--import Data.Sequence ((|>))
writeSaveSlot :: SaveSlot -> Universe -> IO (Universe -> Maybe Universe)
writeSaveSlot ss u = do
putStrLn $ "Saving " ++ saveSlotPath ss
createDirectoryIfMissing True "saveSlot"
BS.writeFile (saveSlotPath ss) $
--AEP.encodePretty'
-- (AEP.Config (AEP.Spaces 2) compare AEP.Generic False)
encode
(u ^. uvWorld . cWorld)
return Just
readSaveSlot :: SaveSlot -> IO (Universe -> Maybe Universe)
readSaveSlot ss = do
fExists <- doesFileExist $ saveSlotPath ss
if fExists
then do
cwstr <- decodeFileStrict $ saveSlotPath ss
case cwstr of
Nothing -> putStrLn "loadSaveSlot failed to read saved file" >> return removescreenlayers
Just cw -> return $ \uv -> Just $ uv & uvWorld . cWorld .~ cw
& uvWorld %~ initWallZoning
& uvWorld . pnZoning .~ foldl' (flip zonePn) mempty
(labNodes $ path uv)
& uvWorld . peZoning .~ foldl' (flip zonePe) mempty
(map fromEdgeTuple $ labEdges $ path uv)
& uvScreenLayers .~ []
else putStrLn "loadSaveSlot failed to find saved file" >> return removescreenlayers
where
path uv = uv ^. uvWorld . cWorld . pathGraph
removescreenlayers = Just . (uvScreenLayers .~ [])
saveSlotPath :: SaveSlot -> String
saveSlotPath (SaveSlotNum i) = "saveSlot/" ++ show i
saveSlotPath QuicksaveSlot = "saveSlot/QuickSave"
saveSlotPath (LevelStartSlot i) = "saveSlot/LevelStart" ++ show i
saveWorldInSlot :: SaveSlot -> Universe -> Universe
--saveWorldInSlot slot u = u & uvSideEffects %~ (|> NewSideEffect (writeSaveSlot slot u) "SAVING")
saveWorldInSlot slot u = u & addSideEffect (writeSaveSlot slot u) "SAVING"
reloadLevelStart :: Universe -> Universe
reloadLevelStart = loadSaveSlot (LevelStartSlot 0)
loadSaveSlot :: SaveSlot -> Universe -> Universe
loadSaveSlot slot = addSideEffect (readSaveSlot slot) "LOADING"
doQuicksave :: Universe -> Universe
doQuicksave = saveWorldInSlot QuicksaveSlot
--clearKeys :: World -> World
--clearKeys = (keys .~ mempty) . (mouseButtons .~ mempty)
--saveLevelStartSlot :: Universe -> Universe
----saveLevelStartSlot = id
--saveLevelStartSlot = saveWorldInSlot LevelStartSlot
--saveLevelStartSlot = sideEffects %~ (fmap (undefined) . )