Files
loop/shader/texture/antia.vert
T

8 lines
204 B
GLSL

#version 450 core
layout (std140, binding = 2) uniform PosTex { vec4 posTex[3]; };
out vec2 vTexPos;
void main() {
gl_Position = vec4(posTex[gl_VertexID].xy,0,1);
vTexPos = posTex[gl_VertexID].zw ;
}