Files
loop/shader/dualTwoD/bezierQuad.frag
T
2023-03-07 22:53:32 +00:00

19 lines
426 B
GLSL

#version 450 core
in vec4 vColor;
in vec2 boxOut;
in vec2 boxIn;
layout (location=0) out vec4 fCol;
layout (location=1) out vec4 fPos;
void main()
{
//float d = x - y - 1 + 2* sqrt(y);
float d = sqrt(boxOut.x) + sqrt(boxOut.y) - 1.0;
// float e = sqrt(f(x,wStart)) + sqrt(f(y,wEnd)) - 1.0;
float e = sqrt(boxIn.x) + sqrt(boxIn.y) - 1.0;
if ( d < 0 || e > 0) { discard; }
fCol = vColor;
fPos = vec4(0,0,0,0) ;
}