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loop/shader
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justin df443744db Use stencil test to not draw floors where there are chasms
2025-08-05 19:57:49 +01:00
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cloud
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dualTwoD
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floor
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fullscreen
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lighting
Use stencil test to not draw floors where there are chasms
2025-08-05 19:57:49 +01:00
Old
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picture
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positional
Cleanup
2025-07-30 09:20:41 +01:00
posTwoD
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shape
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texture
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texture2D
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twoD
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wall
Add sound queue when on chasm edge
2025-07-30 14:01:56 +01:00
background.frag
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background.geom
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background.vert
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blur.frag
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functions.glsl
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horizontalBlur.frag
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