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loop/src/Polyhedra.hs
T
2021-08-17 19:08:18 +02:00

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3.3 KiB
Haskell

module Polyhedra
where
import Geometry
--import Geometry.Data
import Geometry.Vector3D
import Polyhedra.Data
import Picture.Data
import Picture
import Data.Maybe
import Data.List
import Data.Bifunctor
import Control.Lens
--import qualified Data.Vector.Fusion.Stream.Monadic as VS
translateXY :: Float -> Float -> Polyhedra -> Polyhedra
translateXY x y = pyFaces %~ map (map $ first tran)
where
tran (V3 a b c) = V3 (a+x) (b+y) c
rotateXY :: Float -> Polyhedra -> Polyhedra
rotateXY a = over pyFaces $ map $ map $ first $ rotate3 a
-- Another representation of polyhedra is as a list of edges.
-- Each edge is a tuple containing four points: the first two are the two edge
-- coordinates, the last two being the normals of two planes of the polyhedra
-- that the edge connects.
--, _pyEdges :: [(Point3,Point3,Point3,Point3)]
constructEdges :: [[Point3]] -> [(Point3,Point3,Point3,Point3)]
constructEdges (face:faces) = mapMaybe (findReverseEdge otherEdges) (faceEdges face)
++ constructEdges faces
where
otherEdges = concatMap faceEdges faces
constructEdges _ = []
findReverseEdge
:: [(Point3,Point3,Point3)]
-> (Point3,Point3,Point3)
-> Maybe (Point3,Point3,Point3,Point3)
findReverseEdge otherEdges (x,y,z) = (\(_,_,n) -> (x,y,z,n))
<$> find (\(a,b,_) -> (x,y) == (b,a)) otherEdges
faceEdges :: [Point3] -> [(Point3,Point3,Point3)]
faceEdges xs = zipWith addNormal xs (tail xs ++ [head xs])
where
addNormal x y = (x,y,n)
(a:b:c:_) = xs
n = crossProd (b -.-.- a) (c -.-.- a)
rhombus :: Point3 -> Point3 -> [Point3]
{-# INLINE rhombus #-}
rhombus a b =
[V3 0 0 0
,a
,a +.+.+ b
,b
]
boxXYZnobase :: Float -> Float -> Float -> [[Point3]]
{-# INLINE boxXYZnobase #-}
boxXYZnobase x y z =
[ map (+.+.+ V3 0 0 z) $ reverse bottomFace
, frontFace
, map (+.+.+ V3 0 y 0) $ reverse frontFace
, sideFace
, map (+.+.+ V3 x 0 0) $ reverse sideFace
]
where
bottomFace = rhombus (V3 0 y 0) (V3 x 0 0)
frontFace = rhombus (V3 x 0 0) (V3 0 0 z)
sideFace = rhombus (V3 0 0 z) (V3 0 y 0)
boxXYZ :: Float -> Float -> Float -> [[Point3]]
{-# INLINE boxXYZ #-}
boxXYZ x y z =
[ bottomFace
, map (+.+.+ V3 0 0 z) $ reverse bottomFace
, frontFace
, map (+.+.+ V3 0 y 0) $ reverse frontFace
, sideFace
, map (+.+.+ V3 x 0 0) $ reverse sideFace
]
where
bottomFace = rhombus (V3 0 y 0) (V3 x 0 0)
frontFace = rhombus (V3 x 0 0) (V3 0 0 z)
sideFace = rhombus (V3 0 0 z) (V3 0 y 0)
boxABC :: Point3 -> Point3 -> Point3 -> [[Point3]]
boxABC a b c =
[ faceNC
, map (+.+.+ c) $ reverse faceNC
, faceNB
, map (+.+.+ b) $ reverse faceNB
, faceNA
, map (+.+.+ a) $ reverse faceNA
]
where
faceNC = rhombus b a
faceNB = rhombus a c
faceNA = rhombus c b
polyToPics :: Polyhedra -> [Picture]
polyToPics = map helpPoly3D . _pyFaces
helpPoly3D :: [(Point3, Point4)] -> Picture
--{-# INLINE helpPoly3D #-}
helpPoly3D vs = map f $ polyToTris vs
where
f (pos,col) = Verx pos col [] 0 polyNum
polysToPic :: [Polyhedra] -> Picture
polysToPic = pictures . concatMap polyToPics
polyToEdges :: Polyhedra -> [(Point3,Point3,Point3,Point3)]
polyToEdges = constructEdges . map (map fst) . _pyFaces
polyToGeoRender :: Polyhedra -> [Point3]
polyToGeoRender = concatMap (polyToTris . map fst) . _pyFaces