149 lines
5.6 KiB
Haskell
149 lines
5.6 KiB
Haskell
--{-# LANGUAGE TupleSections #-}
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{- | Rooms containing long doors, probably with a big reveal behind them.
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-}
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module Dodge.Room.LongDoor where
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import Dodge.Data
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import Dodge.RoomLink
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import Dodge.Base
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import Dodge.Tree
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import Dodge.Default.Room
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import Dodge.LevelGen.Data
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import Dodge.Placement.Instance
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import Dodge.PlacementSpot
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import Dodge.Room.Link
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import Dodge.Room.Door
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import Dodge.Room.Procedural
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--import Dodge.Layout.Tree.Either
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--import Dodge.LevelGen.Data
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import Dodge.LevelGen.Switch
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import Dodge.RandomHelp
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import Dodge.Creature.Inanimate
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import Dodge.Creature
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import Dodge.LightSource
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import Picture
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import Geometry
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import LensHelp
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--import Shape
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import qualified Data.Set as S
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import Data.Tree
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import System.Random
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import Control.Monad.State
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import Data.Maybe
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--import Data.Tree
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import qualified Data.IntMap as IM
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twinSlowDoorRoom
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:: Float -- ^ Half width
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-> Float -- ^ Half height
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-> Float -- ^ Inner width
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-> Room
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twinSlowDoorRoom w h x = defaultRoom
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{ _rmPolys = ps
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, _rmLinks = map (uncurry outLink)
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[ (V2 w (h/2) , negate $ pi/2)
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, (V2 (-w) (h/2) , pi/2) ]
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++ [uncurry inLink (V2 0 (-h), pi) ]
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, _rmPath = []
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, _rmPmnts =
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[ pContID (PS (V2 0 (h-5)) pi) ( PutButton $ makeButton col id)
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$ \btid -> jsps0J (PutSlideDr False col (cond' btid) 1 (V2 x 1) (V2 x h) wlSpeed)
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$ ps0 (PutSlideDr False col (cond' btid) 1 (V2 (-x) 1) (V2 (-x) h) wlSpeed)
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$ \did -> jps0 (PutLS (lsColPos (V3 0.75 0 0) (V3 0 (h-1) lampHeight)))
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$ \lsid -> jsps0 $ PutProp $ addColorChange lsid did $ lampCoverWhen (drmoving did) (V2 0 (h-1)) lampHeight
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]
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, _rmBound = ps
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, _rmName = "twinSlowDoorRoom"
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, _rmViewpoints = [V2 0 h]
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}
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where
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wlSpeed = 0.5
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addColorChange lsid drid = over pjUpdate $ dbArgChain $ const f
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where
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f u | _drStatus (_doors u IM.! drid) == DoorHalfway
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= u & updatelscol (V3 8 0 0)
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| otherwise = u & updatelscol 0.7
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updatelscol c = lightSources . ix lsid . lsParam . lsCol .~ c
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drmoving i w' = DoorHalfway == _drStatus (_doors w' IM.! i)
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lampHeight = 41
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ps =
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[rectNSWE h 0 (-w) w
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,rectNSWE 20 (-h) (negate x) x
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]
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cond' btid w' = _btState (_buttons w' IM.! btid) /= BtOff
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col = dim $ dim $ bright red
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twinSlowDoorChasers :: RandomGen g => State g Room
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twinSlowDoorChasers = do
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ps <- takeN 4 $ [ V2 x y | x <- [-65,65], y <- [20,40 .. 180] ]
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let plmnts = map (\p -> sPS p 0 $ PutCrit chaseCrit) ps
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return $ twinSlowDoorRoom 80 200 40 & rmPmnts %~ (plmnts ++)
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southPillarsRoom :: RandomGen g => Float -> Float -> Float -> State g Room
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southPillarsRoom x y h = addSouthPillars x h (roomRectAutoLinks x y)
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addSouthPillars :: RandomGen g => Float -> Float -> Room -> State g Room
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addSouthPillars x h r = do
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let pillarsa = []
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pillarsb = concat [putBlockRect (i*x/5-20) (i*x/5+20) (h/2-20) (h/2+20) | i <- [1..4] ]
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pillarsc = concat [putBlockRect (i*x/3-20) (i*x/3+20) (h/2-20) (h/2+20) | i <- [1,2] ]
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pillars <- takeOne [pillarsa, pillarsb, pillarsc]
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return $ r & rmPmnts .++~ pillars
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addButtonSlowDoor :: RandomGen g => Float -> Float -> Room -> State g Room
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addButtonSlowDoor x h rm = do
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(butPos,butRot) <- takeOne
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[( V2 (x/2-50) 5,0::Float)
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,( V2 (x/2+50) 5,0::Float)
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]
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thePlacement <- takeOne [butDoor butPos butRot ]
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shuffleLinks $ setOutLinksPD aboveH $ setInLinksPD belowH $ rm
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& rmPmnts .:~ thePlacement
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& rmBound .:~ openDoorBound
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where
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openDoorBound = rectNSEW (h + 5) (h - 5) (-x/2) (3*x/2)
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belowH y = (sndV2 . fst) y < h - 40
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aboveH y = (sndV2 . fst) y > h + 40
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amountedlight dr xoff = Just . moveLSThen (getdoorpos (fromJust $ _plMID dr))
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(V3 15 xoff 89) (aShape (V2 15 0) (V3 15 xoff 90)) . const . const
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-- TODO make the height of this light source and of other mounted lights
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-- be taken from a single consistent source
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butDoor _ _ = putLitButOnPos col butPosCond
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$ \btid -> Just $ putDoubleDoorThen False col (cond' btid) 30 (V2 0 h) (V2 x h) 2
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$ \dr1 dr2 -> amountedlight dr1 50
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$ amountedlight dr1 (-50)
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$ amountedlight dr2 50
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$ amountedlight dr2 (-50)
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Nothing
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getdoorpos drid w = let Just (a,b) = w ^? doors . ix drid . drPos
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in (b, argV (a-.-b))
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butPosCond = useRoomPosCond $ \rp _ -> isUnusedLnk' rp && yV2 (_rpPos rp) < 0.5 * h
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--butPosCond _ = True -- y < h
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col = dim $ light red
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cond' btid w = w ^? buttons . ix btid . btState /= Just BtOff
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slowDoorRoom :: RandomGen g => State g Room
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slowDoorRoom = do
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x <- state $ randomR (400,800)
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y <- state $ randomR (400,800)
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h <- state $ randomR (200,min (y-100) 500)
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let n = 25
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xs <- replicateM n $ state $ randomR (10,x-10)
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ys <- replicateM n $ state $ randomR (h+20,y)
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rs <- replicateM n $ state $ randomR (0,2*pi)
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let ps = zipWith V2 xs ys
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xs' <- replicateM 5 $ state $ randomR (10,x-10)
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ys' <- replicateM 5 $ state $ randomR (h+20,y)
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let crits = zipWith (\p r -> sPS p r randC1) ps rs
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barrels = zipWith (\x' y' -> sPS (V2 x' y') 0 $ PutCrit explosiveBarrel) xs' ys'
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proom <- southPillarsRoom x y h
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addButtonSlowDoor x h (proom & rmPmnts %~ (++ (crits ++ barrels)))
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slowDoorRoomRunPast :: RandomGen g => State g (SubCompTree Room)
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slowDoorRoomRunPast = do
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r <- slowDoorRoom
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return $ treeFromTrunk [PassDown door] $ Node (PassDown r)
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[ singleUseAll door
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, return (UseLabel 0 $ door & rmConnectsTo .~ S.member InLink)
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]
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